Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Seashanty || Wanderlust and Whimsy
Showing 21-30 of 54 entries
< 1  2  3  4  5  6 >
Update: 1 Nov, 2024 @ 5:28am

Version 2.2.1:
> Updated the skin whitelist.
> Added new dialogue for: Nero, SLAB, Assassin, and Dynamo.

Update: 20 Oct, 2024 @ 6:44am

Version 2.2.0:
- Updated the skin whitelist.
- Fixed a bug which caused a softlock with Fastfall in fringe edgecases.
- Fixed a bug with Crooked Coins where landing a heavily-chained coin on an opponent who would not receive hitstun from the hit (such as having hyper armor) would cause massive amounts of Style procs.

Update: 15 Oct, 2024 @ 10:52am

Version 2.1.0:
Additions:
> Added visual effects that change the color of Seashanty's staff while he has tipped Normals or is in OVERDRIVE with an active element.
> Added a text indication on the UI for when Seashanty has tipped normals or is in OVERDRIVE with an active element.

Fixes:
! Fixed a bug which caused Comets spawned by a P2 Seashanty to instantly fizzle.
! Fixed Leftie/Pres intro flairs only appearing clientside (thanks TriMay!).
! Fixed various achievement exploits.
! Corrected some awkward wording in the description for the "Pity" achievement.

Changes:
FIRE!
+ Damage increased to 250 (from 200).

Hard Swing
+ Damage in combo increased to 250 (from 100).
+ Minimum damage set to 100.

Update: 13 Oct, 2024 @ 6:31am

Version 2.0.2:
! Fixed a bug causing potion explosions to not behave properly specifically for P2.
! Improved completion detection for the "Feeling Funny" achievement.

Update: 12 Oct, 2024 @ 1:21pm

Version 2.0.1:
! Fixed some bugs regarding achievement unlock conditions.

Update: 8 Oct, 2024 @ 4:31pm

Version 2.0.0.1:
- Added new users to the skin whitelist.

Update: 8 Oct, 2024 @ 3:45am

Version 2.0.0: IT'S TIME TO SAIL

Additions:
> New Special: High Tide
> New Lv2 Super: Sail Another Sea
> Achievements! All Skin Challenges have been incorporated into the Character Codex Achievements system alongside 14 brand new ones! I will reach out individually to everyone with Skin Challenge progress on how to import their progress into the new Achievement system.
> Updated the Codex.
> Dialogue added for: Liu v2, Frostbound, Astra, Adam, Guan, Jomm, RecordVainglory, Bloodned, Dignity
> Added a loss quote against Rocky.

Removals:
- Removed the Challenge View in the UI, as well as its associated Mod Options toggle.
- Removed Celestial Gate.

Fixes:
! Fixed using Burst while in Harpoon stance retaining its hyper armor when it shouldn't.
! Fixed various crashes caused by projectile reflecting moves.
! Fixed Freeze ending opponent hitstun too early.
! Fixed improper scaling on all Potions and Comets.
! Fixed prediction errors regarding status application via Crooked Coins.

Changes:
Frostbite
~ Frostbite stacks on the opponent now passively increase the blockstun of Seashanty's normals while on the opponent.

Holy (grounded)
+ Changed knockback profile to pull in on hit.
+ Now has a farther range both in neutral and in combo.

Holy (aerial)
+ Now has a farther range both in neutral and in combo

Reap
+ SDI Modifier reduced to 0.8x (from 1.0x).

Starfall
+ Starfall's first hitbox now extends further down when used in combo.

Sweep
+ Low profiles much more effectively.
+ Entry momentum increased to 8.5 (from 7.5).
+ Now has 3f minimum grounded frames.
* Now has 10f of hitlag with 11f of victim hitlag.
- Increased knockback to 12 (from 6).

Bunt
+ Increased entry momentum to 3.5 (from 2.5).

Bonk
+ Now ground bounces aerial opponents.
* No longer resets momentum.

Call & Response
~ If the first hit is canceled, Seashanty will now gain momentum in the direction of his staff to help with combo extension.
+ Now has scaling SDI modifier off of each hit, from 0x up to 0.5x.

Sow
+ Blockstun increased to +1 (from 0).
* Now interruptible into Shooting Star.

Shooting Star
* Now interruptible into Sow.

Bolts
+ All Bolt types now have 3f more victim hitlag.
- Are no longer immune to other projectiles, and will clash against other Bolts, as well as Cowboy Bullets.

Rope Bolt
+ Is now unparriable.
- Is now -1 on block (from 0).

Yank
+ Is now Air OK.
+ Has 3f less IASA.
+ Hitstun increased to 30f (from 20f).
~ Now bounces the opponent off the ground after a certain distance.

Potions
+ All potion-related projectiles are now +1 on block.
* Knockback profile on all potion-related projectiles adjusted to send lower.

Water Mines
+ Are now unparriable.
+ Blockstun increased to +1 (from 0).

Cannonball!
+ IASA reduced to 16f (from 19f).
+ Blockstun increased to +2 (from 0).
- Active frames reduced to 7f (from 10f).

Crooked Coin
~ Introduced a chain priority system - now rather than just chaining to projectiles in order of their creation, coins now additionally prioritize certain projectiles over others. The order goes: Potions -> Coins -> Star Mines.

Star Mine
~ New Crooked Coin chain behavior - now fires any coins that chain to them as much faster Bolts in the direction of DI, or directly at the opponent on neutral DI.
~ Inherited VFX from Celestial Gate.
+ Size increased.
+ Blockstun increased to +2 (from 0).
- Maximum count reduced to 2 (from 3).

Comet
+ All Comets' blockstun increased to +1 (from 0).

FIRE!
+ Blockstun increased to +2 (from +1).

Hard Swing
+ Blockstun increased to +4 (from 0).

Misfire
+ Blockstun increased to +2 (from +1).

NEVER STOP SAILING
+ Install timer refresh increased to 63f (from 50f).

Fastfall
+ Now scales damage with distance, up to a maximum of 65.

Style
- Increased the cooldown timer between Lucky! procs.

Hello! Thank you so much for the continued patience on this update and on my work in general in the past few weeks. This update has been a long time coming and I'm so happy to finally be rolling it out to the public! With the introduction of 2.0.0 means a pretty different process to how the Skin Challenge will be approached moving forwards. Like mentioned earlier, I will be reaching out individually via Discord DMs in regards to importing your existing skin challenge progress into the new Achievement ecosystem. I will also share a new informational graphic about the Skin Challenge on the Steam Workshop media and in the Seashanty thread on how things will be done from here on out.
Finally, with an update as big as this one is, even with all the pre-release testing, there are bound to be bugs that slip through the cracks. Please don't hesitate to report any issues or questions you have my way.
Thank you so much for reading again, and NEVER STOP SAILING!

Update: 21 Aug, 2024 @ 12:23pm

Version 1.5.1.1:
> Added new users to the skin whitelist.

Update: 19 Aug, 2024 @ 12:22pm

Version 1.5.1:
! Fixed an external dependency.
+ Fastfall hitstun ticks increased to 21f (from 20f).
+ Fastfall knockback increased.
- Freeze can no longer proc on an oppnent performing defensive options via Ground Ice.

Update: 18 Aug, 2024 @ 7:51pm

Dependency error in current version, will fix tomorrow but reverting for the time being until I can fix it