Space Engineers

Space Engineers

Consty's HandWeapon Pack
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Update: 10 Jun, 2024 @ 9:17am

Added
+ 9mm Submachine Gun
- Max range: 300m
- Effective Range: 50m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 30
- Muzzle Velocity: 400ms
- Recoil: stable

Changes
+ Fixed
- missing DistantSound for Assault Rifle, Marksman Rifle, and Light Machine Gun

Update: 10 Jun, 2024 @ 9:01am

Update: 6 Jun, 2024 @ 10:18pm



Changes
- Updated Assault Rifle shot sfx. added more punch

Update: 6 Jun, 2024 @ 2:00am

Added
5.56mm Burst Rifle
- Max range: 600m
- Effective Range: 200m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 20
- Muzzle Velocity: 960ms
- Recoil: stable

5.56mm Assault Rifle
- Max range: 600m
- Effective Range: 200m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 30
- Muzzle Velocity: 910ms
- Recoil: stable

7.62mm Marksman Rifle
- Max range: 800m
- Effective Range: 300m (falloff start, 0.6 modifier at max range)
- Magazine Capacity: 10
- Muzzle Velocity: 750ms
- Recoil: High

Changes
- Ammo, and Weapon resource costs rebalanced (much closer now to vanilla)
- Added casing velocity/rotation ejection variation



Update: 3 Jun, 2024 @ 8:12am

Added
+ 9mm Handgun
- Max range: 300m
- Effective Range: 50m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 15
- Muzzle Velocity: 381ms
- Recoil: very stable

+ 7.62mm Light Machine Gun
- Max Range: 800m
- Effective Range: 200m (falloff start, 0.4 modifier at max range)
- Magazine Capacity: 100
- Muzzle Velocity: 853ms
- Recoil: Very High while standing, Low when crouched


Update: 31 May, 2024 @ 8:03am

Added
+ .45 Submachinegun
- light and compact
- 25 rounds capacity
- Very low damage vs armor, minor damage vs non-armor blocks, high character damage
- 600rpm
- Max Range: 600m
- Max Effective Range: 100m (Falloff start, down to 20% damage at max range)

Changes/Fixes
+ smaller caliber HE shrapnel deformation removed
+ Fixed Handheld Autocannon not being able to be built

Update: 30 May, 2024 @ 2:11am