RimWorld

RimWorld

GiTS Seburo Advanced Weapon Systems
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Update: 11 Jun @ 11:44am

v1.3.0

Updated for 1.6 unstable branch! More updates may be needed before official release, as the unstable branch is you know... unstable...

  • Updated for 1.6 unstable branch version 1.6.4488.
  • Dropped support for Fluffy's mod manager via the Manifest.xml file, not that anyone still uses it. I think.

Update: 22 Sep, 2024 @ 6:07pm

v1.2.6

Improved shoulder positions of larger guns for Combat Extended.

  • [CE] - All guns now use Combat Extended's DrawGunExtension to offset themselves, shoulder positions relative to the larger guns are improved.

Update: 9 Sep, 2024 @ 2:19pm

v1.2.5

Hotfixed harmless warning on launch.

  • Hotfixed harmless warning on launch caused by the UpdateFeatures.xml file formatting.

Update: 7 Sep, 2024 @ 2:43pm

v1.2.4

Small patch to resolve potential issues if a local and Steam copy of Combat Extended are both installed.

  • Updated loadFolders rules to allow a local and Steam CE install at the same time. This is a vanilla mod loading issue that has existed since 1.4.
  • Minor improvement to mod preview and icon color quality, upscaled mod icon.
  • Updated internal mod documentation.

Update: 11 Jul, 2024 @ 11:23am

v1.2.3

Minor patch updating the README.txt file in the mod folder and licenses used by the mod.

  • Updated to README.txt adding separate licenses for the mod and art assets, also fixed typos within it.

Update: 21 Jun, 2024 @ 8:36am

v1.2.2

Hotfix for incorrectly named parent def that should have not even been noticed by users.

  • Quick hotfix for a minor issue with an incorrectly named parent def used by the HugsLib news feature.

Update: 21 Jun, 2024 @ 3:45am

v1.2.1

Mod rebranded with the release of GiTS Cyberbrains to make this a mod series! Texture improvements also included, and this mod now uses the HugsLIb news feature to announce changes.

  • Mod name changed to 'GiTS Seburo Advanced Weapon Systems' in line with mod series; also updated preview image.
  • All guns textures have been upscaled for camera mods that provide zoom, such as Camera+, to be able to catch more details on the textures.
  • HugsLib's mod update news feature is now supported; additionally to be 100% clear, HugsLib is NOT a new dependency and is NOT required to run this mod.
  • Changes to Manifest.xml and About.xml to update or provide support for some external mod managers.
  • Minor folder and file structure changes.

Update: 6 Jun, 2024 @ 2:17am

v1.2.0

Added the Seburo AASR from SAC 2G! Update also includes minor fixes and improvements for CE users.

  • General Changes:
    • Added the Seburo AASR for all versions, a monsterous bolt-action firing extremely high velocity rounds with extreme precision. It is also somehow louder than firing a SR-50, cover your ears!
    • Fixed some XML comments so the poor sap who forks this/continues this mod in the future can understand my garbage.
  • Combat Extended:
    • Added 12.5x130mm ammos for the Seburo AASR.
    • Changed 5.7x28mm+P ammoClass to be more representative of the ammo.
    • Fixed a typo in the CompProperties_FireModes of all precision rifles. They were almost burst fire capable due to this, can you imagine a 50cal rifle burst firing five shots? The horror.

Update: 4 Jun, 2024 @ 10:54am

v1.1.0

Muzzle Flash has been added for those that use the mod! Mod icon also improved.

  • Added Muzzle Flash mod compatibility for all guns.
  • Upscaled and updated mod icon.
  • Minor folder structure and XML changes.

Update: 1 Jun, 2024 @ 11:37pm

v1.0.1

This patch fixes some accuracy issues with textures. CE users have also received a rebalance of the Seburo M5 and M10 with increased firepower!

  • General Changes:
    • Removed trigger guard on the Seburo M10 texture, as in a majority of depictions it lacks this.
    • Added some detail and removed cleaning rod from Togusa's Mateba 2008M texture, as this is not stored on the right side of the gun but rather the left, and the texture is of the right side perspective.
    • Adjusted preview image, as Steam hates gradients with any contrast it seems for smaller display screens such as on mobile.

  • Combat Extended:
    • 5.45x18mm 7N7 ammunition for gameplay reasons has received increased damage for all ammo types (ex. FMJ damage 6 -> 10) and a penetration buff for all types (ex. FMJ 3.75mm -> 4.5mm RHA). Accordingly, muzzle velocity has also been increased (CE bullet speed 64 -> 100).