Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Spear man
Showing 1-7 of 7 entries
Update: 26 Jun, 2024 @ 4:00pm

Added:

Codex support

Changed:
Switch slice(Both):
Goes farther
Normal:
Enter force speed: -8 -> -9
Switched:
Enter force speed: 8 -> 9
Switch sweep(Switched):
1st hit:
Start tick: 12 -> 5
2nd hit:
Start tick: 14 -> 7
Anim length: 22 -> 18
No more invulnerability
Switch sides:
No longer gives a free cancel to the opponent on evade
Stagger:
Damage: 125 -> 100
Minimum Damage: 35 -> 100
Deals more damage based on the combo count
Victim hitlag: -1 -> 27
Di modifier: 0 -> 1
Stab(Grounded):
NE:
Dir Y: 1 -> -1
Grab:
Only throws when grounded

Update: 16 Jun, 2024 @ 10:40am

Added:

Nothing

Changed:
Summon:
Added icon

Update: 16 Jun, 2024 @ 10:26am

Added:

Summon(Spear)

Changed:
Spincopter:
Locks the opponent differently now
Last hit:
Hitstun ticks: 25 -> 20
Stab(Grounded):
All directions:
Di modifier: 1 -> 0.5
Sdi Modifier: 1 -> 0
SE:
Dir X: 1 -> -1
Stab(Aerial):
All directions:
Di modifier: 1 -> 0.6
Sdi Modifier: 1 -> 0
Circle slice:
1st hit(Both hitboxes):
Di modifier: 1 -> .8
Sdi modifier: 1 -> 1.1
Shove:
Di modifier: .5 -> .25
Sdi modifier: .5 -> 1.5
Kick:
Di modifier: 1 -> 0.1
Sdi modifer: 1 -> 0.1
Punch:
Di modifier: 1 -> 0.1
Sdi modifer: 1 -> 0.1
Switch sides:
Can dodge guard breaks now
Invulnerability ends 8f
Stand guard:
Armors lasts till 13f now

Update: 10 Jun, 2024 @ 4:18pm

Added:

Nothing

Changed:
Stub:
Combo hitstun ticks: 14 -> -1
Cancellable: true -> false
Anim length: 10 -> 12
Victim hitlag: 5 -> 6
Damage: 5 -> 10
Damage in combo: 5 -> -1
Minimum damage: 1 -> 10
Swing over(spearless):
Added more hits
Switch sides:
After image lasts longer
After images now uses style colors
Now gains 1/5 of a bar on dodge
Swoop:
Added after images
Goes farther
Anticipate:
After images now uses style colors
Sink:
After images now uses style colors
After images lasts longer
Stand guard:
Now gains 1/5 of a bar on hit
Meter gain modifier: 1 -> 0
Plus frames: 5 -> -1
Swing over:
Interrupt from string: +Knockdown
Switch sweep(Normal):
Enter force speed: 6 -> 8
Sky slice:
Enter force speed: 4 -> 6
Shove:
Hitstun ticks: 17 -> 20
Shuffle:
All hits:
Damage 25 -> 50
Minimum Damage: 5 -> 15
1st hit:
Damage proration: 0 -> 1
Spear projectile:
Spears into the ground after it doesn't hit a wall
for 200 ticks
Grab:
I hope this works now

Update: 8 Jun, 2024 @ 11:55am

Added:

Grab(Normal)

Changed:
Spin slice:
Last hit:
Hitstun ticks: 11 -> 15
Switch sides:
Cool after image when dodges an attack
Undoing no longer crashes the game when a spear exists

Update: 7 Jun, 2024 @ 8:26am

ACCIDENTALLY LISTED AS 0.3.2 IN-GAME, IT'S ACTUALLY 0.3.3

Added:

Nothing

Changed:
Slightly changed icons
Changes thanks to Videofreak
All moves:
Minimum grounded frames: mixed -> -1
Videofreak's worst fear ^
Sky slice:
Top hitbox:
Hitlag ticks: 17 -> 9
Bottom hitbox:
Hitlag ticks: 17 -> 10
Both:
Plus frames: 4 -> 1
Grounded hit state: HurtGrounded -> HurtAerial
Switch slice(both):
Victim hitlag: 10 -> 12
Switch sides(both):
No collision start frame: -1 -> 3
No collision end frame: -1 -> 18
Enter force speed: -4/4 -> 6
Normal:
Enter force dir x: 1 -> -1
Reset x momentum: false -> true
Slows the opponent if the dodge connects
Gives a free cancel if the dodge connects
Anim length: 9 -> 18
Iasa at: -1 -> 9
Sprite anim length: 9 -> -1
Ticks per frame: 1 -> 2
Invulnerability starts 3f
Invulnerability ends 7f
Ends 1f earlier if used switch sides earlier
Long strike:
Plus frames: 4 -> 2
Minimum grounded frames: 20 -> -1
Shove:
No more super armor
Change stance: Normal ->
Damage proration: 0 -> -1
Hitstun ticks: 25 -> 17
Sting:
active ticks: 5 -> 2
Plus frames: 3 -> -1
Interrupt exceptions string: +Dash
Interrupt exceptions string: +ChargeDash
Hit cancel exceptions string: +Dash
Hit cancel exceptions string: +ChargeDash
Stab(grounded):
E:
Anim length: 13 -> 16
Damage proration: 0 -> 2
Plus frames: 0 -> -1
Hitstun: 18 -> 14
SE:
Anim length: 13 -> 16
Sprite anim length: 13 -> -1
Damage proration: 0 -> 1
Plus frames: 0 -> -1
NE:
Anim length: 15 -> 17
Sprite anim length: 15 -> -1
Grounded hit state: HurtGrounded -> HurtAerial
Hitstun ticks: 18 -> 14
N:
Anim length: 13 -> 17
Sprite anim length: 13 -> -1
All:
interruptable on opponent turn: true -> false
Force feintable: false -> true
Stab(aerial):
E:
Anim length: 10 -> 14
SE:
Anim length: 12 -> 15
Switch sweep(both):
1st hit:
Block cancel allowed: true -> false
Spincopter:
Anim length: 26 -> 32
Stab shuffle:
1st hit:
Start tick: 9 -> 7
Plus frames: 4 -> 0
Block cancel allowed: true -> false
Hitlag ticks: 5 -> 10
Victim hitlag: 15 -> 20
2nd hit:
Start tick: 15 -> 13
Plus frames: 4 -> 0
Block cancel allowed: true -> false
Hitlag ticks: 5 -> 10
Victim hitlag: 15 -> 20
3rd hit:
Start tick: 21 -> 19
Plus frames: 4 -> 2
Spin slice:
Last hit:
Hitstun ticks: 25 -> 11
Stagger:
Damage: 75 -> 125
Minimum damage: 15 -> 35
Damage in combo: 1 -> -1
Victim hitlag: 30 -> -1
Hitstun: 30 -> 26
Stand guard:
Hyper armor starts 6f
Hyper armor ends 11f
No longer gains a meter when hit

Update: 1 Jun, 2024 @ 10:32am

Released