Total War: WARHAMMER III

Total War: WARHAMMER III

MadRevenants Bretonnian Troops Expansion (updated for 6.2)
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Update: 18 Jun @ 2:11pm

updated for 6.2, Fire Trebeuchet shoeld be recruitable now(dont know how i missed that) and both infantry variants of the grail knights now have Blessing of The Lady passive ability, dismounted grail knights also had an armor increase because their armor was a whole 25 points less than the dismounted grail knights for whatever reason. Also Grail Knight helmets still have s slight LOD problem but it SHOULD only occur at a further distance now instead of close up.

Update: 10 Jan @ 9:36pm

So 7 new units
Longbow Archers and Fire Longbow Archers, pretty much just stronger peasant archers that can pull their weight a little in melee and have more ap damage.
Fire Trebuchet...honestly theres like 10 of them in the workshop BUT I never made an artillery unit before and I kinda just wanted to add one in there...
Knights Errant Maces, mostly the same as Dismounted Knights Errant except they do more ap damage at the cost of slightly less base damage.
Noble Pikemen, a tier 3 pikemen unit that should be able to withstand higher tier foes compared to what the heavy pikemen were able to deal with.
Dark Templars and Dark Templar Cavalry...honestly i'm not very satisfied with how they perform in-game...they're good stat wise but I feel like I failed in making them seem unique other than looking super cool...aw well one day I'll overhaul them when I come up with something better.

Update: 28 Aug, 2024 @ 4:36pm

Update: 8 Jun, 2024 @ 4:36pm

Pikemen-at-Arms, Heavy Halberdiers/Pikemen should count towards peasant economy now.
All units added to different parts of the general skills redline.
Grail Knights legs SHOULD be properly textured now.
Added Magical Damage to Grail Knights and adjusted their stats(a slight nerf) since they were dominating Chaos Chosen units, they should still beat Chosen units but not without suffering a decent amount of casualties of their own.
Knights of the Realm had a slight tweak to their stats as well but I doubt it will be noticeable.
Pikemen-at-Arms and Heavy Halberdiers/Pikemen should be recruitable after building tier 4 barracks, let me know if problem still exists.

Update: 1 Jun, 2024 @ 9:02pm

Update: 1 Jun, 2024 @ 8:16pm