XCOM 2
MEC Troopers Redux
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Update: 8 Oct, 2024 @ 7:39am

LASER_MEC_Intergration !== LASER_MEC_Integration

Update: 23 Sep, 2024 @ 6:53am

Create an alternative cost array that will allow custom costs to be applied for the augmentation project. Also add more logging to try and figure out why some soldiers are not getting the right class.

Update: 21 Aug, 2024 @ 5:57pm

Uploading a fresh copy of the .upks. I think I may have borked something during the period where my SDK was all jacked up.

Update: 8 Aug, 2024 @ 8:27am

Backport healing project fix from LWOTC Redux.

Update: 8 Aug, 2024 @ 7:08am

Small tweaks to the logic for how the other legacy class mods are integrated. Trying to allow both Psi Mecs and LAZOR to play nice.

Update: 21 Jul, 2024 @ 7:22pm

Small update to enhance the Choose My Class logic for selecting classes.

Update: 17 Jun, 2024 @ 10:11am

Another small bugfix around PCS slots when getting MEC'd

Update: 15 Jun, 2024 @ 10:02am

Fix issue where CombatSims pre-chop were being applied twice.

Update: 13 Jun, 2024 @ 9:13am

Add configs to support Custom Hero Adversaries for Reaper MECs and Skirmisher MECs.

Update: 6 Jun, 2024 @ 12:57pm

Yet another small bug fix for the new event driven add-on hook.