Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Ryomen Sukuna, The King Of Curses
Showing 11-20 of 47 entries
< 1  2  3  4  5 >
Update: 21 Oct, 2024 @ 6:26am

fixed the floating arms from the intro

Update: 21 Oct, 2024 @ 6:03am

BIG UPDATE IS HERE!
the king of curses got a full remake, way more balanced and fun to play

-What is Extra action UI?
that's how i'll call the UI that some attacks have, this UI allows the player to select one ability to execute with the 2 arms at the same time you use the other 2, this only comes with some attacks.
most of the attacks have different types of the same attack, as example, "punch" from punch, is different than "punch" from back hand hit.
how do the Extra action attacks differ one from each other?
punch usually has from 30 to 45 dmg (6-8 f)
double punch has from 20 to 30 dmg per hit, more hitlag than hook punch(12-20 f)
hook punch has 50 to 60 dmg, low knockback (10-16 f)
dismantle has 20 to 30 dmg, having 20 f of hitlag and a large hitbox (most of it takes 30 f, excepting catch up dismantle, taking 12 f)
uppercut ...
grab deals 15 dmg and has 25f of hitlag (less range than dismantle, ( .... ))
YOU CAN'T INTERRUPT AN EXTRA ACTION ATTACK, you have to wait until it's over to use another extra action.
if the opponent hits you, the extra action will be interrupted.
most of the attacks will have a higher iasa if you select an extra action, so there's also a "Wait" action (0 f) that doesn't affect the iasa.
also, hitting the opponent with these attacks highers the chance for a black flash by 1%


this notes could be outdated-----


-NORMALS:
With extra action UI:
elbow hit: 4f attack with low range, it has damage proration
punch: quick 6f punch
Back Hand Hit: 8f attack with 15 f of hitlag
Hook Punch: 12 f punch with low knockback
downwards attack: ..........

Without extra action UI:
Back kick: spinning kick, reverse knockback
upwards Kick = uh, upwards kick :P

AFTER A BLACK FLASH, THESE ATTACKS HAVE MORE DMG AND MORE HITSTUN

-----------
Grab: grabs the opponent with 2 arms and the player can choose it's next attack, after the attack the opponent is released. The attacks are:
Overhead: hits the opponent downwards and causes it to bounce
punch: sends the opponent flying in a straight line, useful if the opponent uses Di upwards
dash: throws the opponent and runs torwards it.
-----------



-SPECIALS:
With extra action UI:
----------
Dismantle: now you can choose an extra action ONLY with the front dismantle, the rest of them don't.
front dismantle: .......
up dismantle: 2 hit slash that sends the opponent upwards, jumping with it
donwards dismantle: .............
backwards dismantle: a quick dodge backwards, using dismantle to attack
----------
Dismantle Swing: Fast slash that has mid range, it's faster but has less hitstun and hitlag than the rest of dismantle variants

Without extra action UI
cursed punch: same black flash mecanic, with a larger hitbox and it's faster
cursed kick: aimable kick with a jump, then dashes downwards to release a cursed energy kick. same mecanics as the cursed punch, with a chance of black flash
spider web cleave: uses cleave on the ground to generate an unstable terrein, when the opponent stands on it, it stuns them for a long time. this terrein won't dissapear in a long time but if it hits the opponent it will deactivate

AFTER 2 BLACK FLASHES, THESE ATTACKS DEAL MORE DMG AND HAVE MORE HITLAG

-KAMUTOKE:
It's a special, but at it has it's own attacks with/without extra action UI, so it's appart from the rest of specials:
Equip Kamutoke: 12f duration

Shock state: (for some charged attacks)
This electrocutes the opponent 3 times (15 f) after hitting an specific attack.

Kamutoke Normals:
Quick Slash: 5 frames slash with mid range, low knockback
Front Slash: 8 f Downwards slash, it's the only kamutoke attack that has Extra Action UI, counting with a punch, an uppercut and a dismantle, this move has no "Wait" as the attack comes right after the slash
Low Swing: attacks with lighting, large range and it has a lot of hitstun. 10 f
Light Speed: Kamutoke stab, has more hitlag and has knockback to the opposite direction

Kamutoke Specials:
Store Kamutoke: 10 f
Charge kamutoke: spins kamutoke fast to recharge it with energy, this upgrades the Kamutoke Normals to Charged normals

Charged normals:
charged quick slash: this enchances it's range by a lot, it's still 5 f
charged front slash: after the front slash there will be an electric zone that shocks the enemy (shock state)
charged low swing: doubles the range, this also causes shock state
charged light speed: faster and has more dmg.

removed the kamutoke dash mecanic, now it has a normal dash

Kamutoke Super: Thunderstorm
summons a gigant lightning that strikes the enemy, requires charging first

that's all for kamutoke

-SUPERS:
chant: chanting is still the same ,costs 1 bar, 3 chants unlock world slashes
World slash:
Upwards: quick, can only hit mid air, now it's range is not useless, costs 3 bars
Downwards: quick, can only hit grounded, also knockdown. costs 3 bars
World slash MAX:
deals massive dmg, also gigant hitbox, hits on the air and the ground but is slow costs 6 bars
cleave: charges to touch the opponent, this causes the opponent to be in extreme pain for the next 40 frames, being constantly slashed by cleave while king of curses can move and attack normally, this move is really slow and costs 2 bars.

AFTER 4 BLACK FLASHES DOMAIN EXPANSION IS USABLE

Update: 21 Oct, 2024 @ 6:02am

Update: 25 Jul, 2024 @ 6:07am

Update: 25 Jul, 2024 @ 5:57am

Removed some old stuff, also removed the teleport for the domain recently added, because it was buggy

Update: 24 Jul, 2024 @ 7:44am

fixed the bug, lol, also removed damage proration from cutting the grass

Update: 24 Jul, 2024 @ 7:36am

fixing a bug...

Update: 24 Jul, 2024 @ 7:24am

buffed the damage from the basic attacks, removed damage proration from quick slash and increased the dmg from dismantle
buffed kamutoke damage
-now sukuna appears in hands of the domain once it appears
-after a black flash the chances increase by 20% just right before the next one hits

Update: 22 Jul, 2024 @ 9:38pm

Now you can see the chances of getting a black flash, with a custom bar
BASE BLACK FLASH CHANCE REDUCED TO 10%
-now if you use cursed energy punch, and miss a black flash 3 times in a row, the chances will begin to drop each time you fail a black flash (this effect removes when you land one)
-Quick Slash has less knockback, so people can use it mid combo
-now the basic attacks also increase the chances of a black flash
-balanced the dmg of the basic attacks to not make them useless
-Psycho laugh now costs more meter, but it now makes the chances increase +2 instead of +1 per hit, this effect stays until you land a black flash
-now chants don't give bf chance increase
-domain cooldown before attacking again increase from 20 frames to 30
-removed guardbreak from some moves (don't remember wich ones lol)

Update: 16 Jul, 2024 @ 1:56pm

As always, i forgot to reduce the Black Flash chance .-.