RimWorld

RimWorld

The Tiny Tweaks Collection
Showing 71-78 of 78 entries
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Update: 27 Jun, 2024 @ 12:15pm

The shield generators now require the shield cores from the Royalty DLC. The construction costs of these shield generators were adjusted accordingly.

Update: 23 Jun, 2024 @ 1:37pm

Several traits from VTE now trigger highmates' psychic bond effects. A big thank you to Warachia for letting me borrow some of their code for this!

Some structures from ReBuild: Doors and Corners that lacked tech requirements have been assigned some.

Update: 10 Jun, 2024 @ 3:35pm

Compatibility fix for Portraits of the Rim.

Update: 7 Jun, 2024 @ 8:13am

The Standing Cooler, the electronic variant of the Passive Cooler from the base game, no longer requires components to build. This is inline with VE balance as the ceiling fans, removed with this patch, also did not cost components.

The various wall-mounted appliances, alongside the ceiling-mounted ones, have been removed. They just felt redundant and ugly to me.

Update: 7 Jun, 2024 @ 7:44am

Fixed a patch not applying correctly under certain situations.

Update: 7 Jun, 2024 @ 7:09am

Completely removed the Trench Warfare research, the few things it unlocks are redistributed to other research projects.
\- You get the HMG Complex with Gas Operation, which is when you get the HMG in vanilla.
\- You get the Decoy with Complex Furniture.
\- You get Barbed Wire with Smithing.

Update: 7 Jun, 2024 @ 6:56am

Large Passive Cooler has been nerfed, it can now only bring temperatures down to 2 degrees. This is enough to refrigerate, but not freeze, foods. It's description and stats have been tweaked accordingly.

Update: 7 Jun, 2024 @ 6:40am

Initial upload.