Garry's Mod

Garry's Mod

gm_retreat (revamped)
Showing 1-7 of 7 entries
Update: 8 Jul, 2024 @ 3:01pm

changed thumbnail and map browser icon (again)

Update: 7 Jul, 2024 @ 11:18pm

added a plethora of new things, as follows:

• upper level with an exit to outside (unfinished, more to come in this area)
• lower level now linked to middle level through stairwell (the same one that connects the middle and previously mentioned upper level, can be found through the previously unopenable double doors behind a player spawn)
• outside perimeter gate system added, thanks to CyprusTree123 for this suggestion. (also you can't open the gate haha. i didn't really see a point in making it openable as the playable map outside of the fence isn't very big)
• slight changes to texture alignment in parts of the original map
• ambient sounds
• advanced soundscape design (soundscapes will now play when a player goes through a trigger block, making sound transitions from inside the base to outside much more fluid and natural). every player spawn comes with a trigger block attached to it meaning the correct soundscape should just start automatically. assuming i've implemented this correctly.
• fixed floating red lights in airlock at entrance of base
• dynamic shadows applied in 2 spots, both on the upper level. i like these. a lot.
• outside house is now enterable. complete with destructable bathroom furniture
• outside hangar looking things are now enterable (thanks to ads4corpsius for the exterior expansion suggestion)
• raised skybox top slightly to make room for more snow stuff
• upper level now linked with the previously unused metal platform in the long / narrow room with the apc. it still doesn't go anywhere but you can now reach it naturally
• updated map spawnmenu icon with one that's a bit more concise
• named the light_env to disable bounced lighting as it was creating problems. also inadvertently added CSM support at the same time but i do not reccomend using it on this map
• snow decals (episodic content may be required to see these. otherwise they just won't show up)

Update: 7 Jul, 2024 @ 10:25pm

custom content blunder #2

Update: 7 Jul, 2024 @ 10:23pm

custom content blunder #1

Update: 15 Jun, 2024 @ 7:57pm

ok so for some reason there was a literall wall missing. like not any textures just completely gone. remind me to playtest my maps before releasing them.

oh and a custom thumbnail ooh

Update: 15 Jun, 2024 @ 7:45pm

fixed retarded missing textures and replaced them with stock hl2 ones. sorry everyone

Update: 12 Jun, 2024 @ 1:57pm

LIST OF THINGS CHANGED/ADDED

• changed map to daytime
• added wind (this works in tandem with the already existing func_precipitation so thats pretty cool)
• fixed alarm system; to trigger press the big hand button in the security room at the entrance of the base
• added rooms (mostly storage)
• textures
• soundscapes / sound effects
• added shadows for npcs, props
• hdr lighting (goodbye eyesight)
• more all-around detail
• adjusted decal positioning in some cases
• adjusted speed of sliding doors at entrance of base
• oh and there's a disassembled city scanner that may (metaphorically not literally) throw out a 647e (for you non halflife lore readers that's basically a "i've been captured and am calling for help" from a combine machine of some kind, now giving this map the backing lore behind a combine invasion of the base.)

i felt like such a reddit nerd writing that holy hell