Arma 3
SPARTAN Eagle Company Armory
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Update: 29 Dec, 2024 @ 4:04pm

Repaired WSD materials.

Update: 26 Dec, 2024 @ 12:33pm

- Included new assets from Watershed Division update.

- Added Keller Mark IV Armor. (Made by himself)

- Updated our Main Menu and Loading Screen art. (Images made by myself and Patterson)

Update: 4 Dec, 2024 @ 10:12pm

- Added Grif MKV/B (Made by himself)

- Fixed Hesh MKIV shields (i think)

- Updated textures on Bartlett and Mimic MKV/B (Done by Bart)

- Added 22nd RDF "Warhound" Away Armor. (Made by Bartlett)

- Added Desert Ranger ODST Armor. (Just done as a little rvmat test by me)

- Added Traveler MKIV armor. (Made by himself).

- Fixed the vehicles issue for Zeus, all of them should now appear.

Update: 19 Nov, 2024 @ 4:42pm

- Added Greyman custom armor. (Made by themself)

- Added Hesh's MKIV (Made by me)


- Mass retexture of most of our OPTRE weapons (Done by the Contingency Team, added to our aux mod with permission). Heres the full list:
MA40/GL
MA40A
MA5D/5B G2
M90A CAWS, and all M45 variants
HMG38 Monitor Rifle
M247 GPMG
M395 Designated Marksman Rifle
ARC-920 Railgun
M73 LMG
MA5K Carbine
VK78 Commando
BR-75 Service Rifle
M7/Caseless Gen1

- Added the CQS-48 Bulldog. someone asked me nicely. It has 350 rpm, semi-automatic and is 12 gauge.

- Added the Spartan Eagle Company BLUFOR category, and our Aviation vehicle roster. All the vehicles have been tuned to specification, and the Nightingale has incremental afterburners that can send it 700 km/h.

Update: 7 Nov, 2024 @ 11:43am

- Prototype Achilles Suits and scripts added, don't touch em.

- Removed camo variants of V.O.I.D weapons, unnecessary.

- Massively rebalanced a lot of weapons. Main standouts are:
> Changed magazine sizes for MA5D and MA40 to 36 rounders
> Rebalanced the Shotguns to be equal.
> Rebalanced the SMGs to be equal.
> Removed Full Auto from BR-55HB, BR-55 Marksman and BR-55 Service Rifle. Made their bursts more like the G11, where you burst, then feel the recoil.
> Removed the UGL of the HMG-38, turned it to Monitor Rifle designation.
> Added a bunch of missing attachments.

- Added the BR-85HB Service Rifle, as an inbetween of DMR and Battle Rifle.
- Fixed Battle Rifle name typos. We have 9 battlerifles, 10 if you count the VK78.
- Changed reload animations and sounds on alot of weapons.
- Fixed handanims on a few weapons.
- Stared at the M58S in mild disappointment.
- Added Bloodblade and Necroplasma Energy Sword textures, gonna be a while before I can get them ingame though.
- Added Callahan and Bartlett Mark IV armors. (Made by Bartlett.)

Update: 5 Nov, 2024 @ 5:31pm

Fixed the SEC_Weapons pbo from bricking mission files.

Update: 5 Nov, 2024 @ 2:38am

- Fixed shit yet again.

Update: 5 Nov, 2024 @ 2:10am

- Fixed some issues.

Update: 5 Nov, 2024 @ 1:51am

- Added the White, Blue Patterned, Orange Patterned, and Gray Patterned Mark 7 armors. (Created by Traveler)

- Changed Traveler's textures on his armor to be a less flash-bangy white. (Done by Traveler)

- Fixed missing weapon attachments.

- Added Watershed Division Sales Representative Armor.

- Added weaponry for the V.O.I.D faction. (Retexture and changing of WebKnight's WRS mod, which is open source)

Update: 31 Oct, 2024 @ 7:26am

- Fixed issues with the Colt, Havoc, Blitz and Hammer skeletons. (no more michael jackson cosplays)

- Added ONI Special Activities Division Away armor.

- Added Traveler Mark 7 armor. (Made by himself)

- Added Fireteam Vanguard Mark IV Armor. (Made by Keller)

- Performed texture updates on Mordred's Mark IV.