Slay the Spire

Slay the Spire

Kayn Mod
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Update: 10 Oct, 2024 @ 5:05am

Japanese lang crash Bug Fixed.

Update: 30 Jul, 2024 @ 9:26pm

Update: 27 Jul, 2024 @ 3:45pm

- Multiple Bug fixes and verbiage updates.

- fixed a translation issue that caused a crash

- All non Kayn relics removed and moved over into the League Of Relics Mod

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3298092478

Update: 21 Jul, 2024 @ 4:30pm

Reap Rework
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Reap will now do an additional 20% damage for each additional energy unused when ending a turn.

Update: 16 Jul, 2024 @ 11:21am

QoL Changes
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Reap now shows amount on Enemy HP bar
Energy icon added for Form switching cards
Shadow Assassin tooltip text fixed
Darkin Scythe now Explains which forms are which
Shadow Sight Message Fixed.


Balance Changes
---------------------------------
Reap is back to needing unused energy at end of turn
Cull now does half targets current reap instead of full .
Soul Harvest is fixed to what it was intended to do.
Reapers Toll now exhausts.
Siphon Strength Now only temporarily removes strength for the turn similar to Silent's Wail.
Gank Now exhausts.
Reapers Toll is now a 1(0) Cost
Bloodfury upgrade is now -3 hp instead of -4 hp.
Outburst is now 14(19) on upgrade
Changed Blood Gambit to uncommon
Increased damage of Calculated Strikes to 13(18)
Reaper's Sigil now applies 6x2 Reap
Molten Blood upgrade now +8 dmg and +4 HP loss
Transfusion is now 15(19) Block and 22(28) damage
Annihilate upgrade now +8 damage
Dark pact rework -- now creates 0 cost cards and they are ethereal.
Shadow Clone rework -- Now a 1(0) cost that creates an Ethereal clone of a card with -1 cost.
Removed Shadow Assassin 2 card per damage instance limit.
Reaping Whirlwind now triggers Reap damage on all enemies
Whispers Of Blood Buffed to 4(5)
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Update: 16 Jul, 2024 @ 11:19am

Update: 12 Jul, 2024 @ 10:38am

Added Heart Text

Update: 11 Jul, 2024 @ 1:08pm

Chinese Translation Patch

Update: 10 Jul, 2024 @ 9:47pm

Various Bugfixes / Code optimization

Update: 8 Jul, 2024 @ 8:23am

Various Bugfixes / Code optimization