Stellaris

Stellaris

Decision Origins - Play with Multiple Origins FIXING -> Work in Progress
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Update: 1 Jul, 2024 @ 1:31pm

sorry not much done today.

changed filenames for events for better overview
changed flagnames for origin decision to be more unique (fzzz_decision_(name) instead of just decision_(name) )
changed edict names the same way and updated localisations

syncretic evolution
made impossible for fanatic_purifiers, devouring_swarms & machine_terminators (they would just loose pops)

remnants
added event that adds Archaeostudies Expertise trait to starting scientists if u have Ancient Relics Story Pack

toxic knights origin
fixed the prob with the } bracket

added russian localisation thanks to RiSC

Update: 23 Jun, 2024 @ 7:15am

half-hearted added Riftworld

Update: 23 Jun, 2024 @ 4:50am

added Slingshot to the Stars

Update: 22 Jun, 2024 @ 9:28am

added Galactic Doorstep
- didnt playtest it
- had to overwrite two things

Overtuned
- duplicated overtuned traits are no longer avaible in initinal empire creation.

Update: 22 Jun, 2024 @ 5:55am

added Doomsday origin

Update: 22 Jun, 2024 @ 3:22am

prosperous unification
- enabled district & pop spawning event, adjusted it to some degree to ringworld/habitats, machine world & normal planets
- kinda works, needs playtesting & further adjusting

resource consolidation
- removed set_planet_size
- added d_resource_consolidation_1 deposit
- made possible for individual machines

Origin Decision Edicts
- added localisation for edicts

Update: 21 Jun, 2024 @ 12:11pm

added opposite to overtuned traits

disabled district/pop generation for edict prosperous unification (doesnt work for now)

Update: 21 Jun, 2024 @ 8:58am

just an update to check if the steam workshop description if using the stellaris launcher to update this mod (result: it does not, but the name had to be manualy changed in the descriptor)

Update: 21 Jun, 2024 @ 6:41am

just regular first update to be able to make the steam workshop description