Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
Showing 11-20 of 23 entries
< 1  2  3 >
Update: 2 Nov, 2024 @ 8:38am

  • Added the High Elves
  • Resplendant Armor abilty reworked
    • Melee Attack: +4 -> +0
    • Armour: +10
    • Ward Save: +5%
    • Attribute: Encourage
    • Melee Attack -4 for enemies within 35 units
  • Nouns now have weights determining how likely they are to be chosen.
    • Noun weights are based on generated adjectives, meaning nouns that fail to generate adjectives will have a weight of 0 and not be added to the names list
    • New "minimum_weight" attribute added to noun objects, this will override the calculated weight of nouns if they fail to exceed this value even if they don't generate adjectives
  • Additional words added to dictionary

Update: 21 Sep, 2024 @ 7:31pm

Fixed an issue with the mod not properly activating when no modded content is loaded

Update: 21 Sep, 2024 @ 7:07am

  • Reworked the naming system. Both nouns and adjectives now have weights, and standard adjectives have higher weights than possessive and location adjectives. This should reduce the number of possessive and location adjectives and increase unit name variety.
  • Fixed an issue with noun_types that caused many adjectives to not generate correctly
  • Names now have a maximum of 2 prefixes
  • Fixed an issue with blacklisted keywords
  • Added new ability "Flashbomb" as possible reward for fighting alongside the Dawi
  • "Dragon Slayer" effect for defeating High Elves now adds Anti Large Ammo to eligible ranged units
  • Added missing Free Company Militia anti large ammo type
  • Added missing "Rampaging Poison" ability
  • Fixed missing explosion on Organ Gun Explosive Ammunition
  • Added option to disable rank 9 for new RoRs
  • Added missing Hellcannon multi shot ammo type
  • Added missing localisation for nanu_dynamic_ror_special_armoured_enemy_melee_ability_relentless_assault
  • Fixed names for Ratling Guns

Update: 21 Jul, 2024 @ 9:22am

  • Fixed an issue with Ironbreakers not receiving RoR effects
  • Fixed an issue with Bleeding Attacks having no text
  • Basic Effects, titled Regiment of Renown, now only apply if the dynamic RoR has one or fewer effects. Scripted Ammo effects don't count toward this number.
  • Updated script tools with table.length function

Update: 19 Jul, 2024 @ 5:29pm

  • Fixed an issue with Ice Guard Anti Large and Anti Infantry effects being swapped
  • Fixed an issue with minimum rank being one higher than was assigned by the user in MCT
  • Free RoR on new campaign now ignore minimum rank requirements

Update: 18 Jul, 2024 @ 12:34pm

  • Fixed an issue with Kislev projectile types being incorrectly assigned
  • Fixed an issue that caused the minimum kills calculation to accidentally include the modifiers of previous units
  • Damage modifier calculation reworked:
    3/( 1 + math.exp( (-100 * enemy_casualties) / damage_dealt )) - 1.5;
    This gives an increase from 0 at 0 kills to 1.5 that rises sharply based on the ratio of damage dealt to enemy casualties and flattens out as kills increase.

Update: 18 Jul, 2024 @ 6:47am

Fixed an issue with MCT menu

Update: 17 Jul, 2024 @ 5:58pm

  • Added Slaanesh Units
  • Added MCT Support
  • Added new names and adjectives to the name generation dictionary
  • Added Skaven unit keywords to name generation system
  • All damage effects have been reduced by 30-50%
  • Rewrote the formula for determining which units are eligible to become Dynamic Regiments of Renown following a battle
    • New formula for determining the minimum number of kills needed is as follows:
      Unit Kills * ((Unit Rank (1-10) - 11) ^ 2) * (Enemy Army CPScore / (Total Army Kills * 50)) Capped between 0.75 and 1.25 * (((Unit Remaining Health Percent - 30) ^ 2 / 15000) + 0.75) Capped between 0.75 and 1.25 * 0.8 (if Close Victory) * 0.6 (if Heroic or Pyrrhic Victory)
  • Fixed a crash that could occur after fighting a battle with seduced units
  • Fixed an issue with Unstoppable Charge effect granted for defeating human factions not having any effects
  • Fixed an issue with the naming system always choosing the first noun in the list of generated names
  • Removed Empire Knight basic effects from Knights of the Black Rose
  • Added Elite basic effects to Knights of the Black Rose

Update: 4 Jul, 2024 @ 2:07pm

  • Added Tzeentch units
  • Added new names and adjectives to the name generation dictionary
  • Added Chaos unit keywords to name generation system
  • Added +25% base chance of Dynamic RoRs. This value will be adjustable via MCT in future updates
  • Fixed a bug that could cause AI to stop generating RoRs
  • Fixed an issue with certain keywords not applying, resulting in a smaller pool of possible names
  • Fixed an issue with required cultures not applying correctly
  • Fixed an issue with required keywords not applying correctly
  • Fixed an issue with Bloodthirsty Rampage not applying heal per second
  • Bloodthirsty Rampage is now only active when unit is in melee
  • Bloodthirsty Rampage now has increasing intensity based on number of kills made by the unit

Update: 2 Jul, 2024 @ 2:28pm

Fixed an issue that could cause Dynamic RoRs to stop generating after a while