Left 4 Dead 2

Left 4 Dead 2

Double Jump
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Update: 28 Nov, 2024 @ 4:58pm

It's been a while since I updated this

- Added performance tracking system (monitoring)
- Improved jump state management with better cleanup routines
- Implemented configurable settings for easy modification (requires some knowledge)
- Health-based jump force scaling. Disabled by default. Gotta change HEALTH_SCALING to true

If you got any breaking changes, just download double_jump.nut
from this github and put into your script folder:
https://github.com/RimunAce/l4d2-double-jump-vscript

Aight. That's it.

Update: 6 Jul, 2024 @ 5:21am

- Properly resets double jump where sometimes it doesn't
- Will now clean up inactive and invalid player's state periodically

Update: 6 Jul, 2024 @ 5:08am

Update: 2 Jul, 2024 @ 4:01pm

- Improved visual when double jumping. Thanks to 4512369781

- The double jump delay is now 0.05 seconds.

Update: 1 Jul, 2024 @ 5:17am