Arma 3
Breach - Rewrite
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Update: 10 Oct, 2024 @ 12:34pm

- Added CTS 2-Bang.
- Added compatibility with some Brominum doors.
- Changed door kick direction detection code.
- Looped picking animation.
- Relocated flashbang CBA settings.
- Fixed flashbang surrender CBA option.
- Decreased breaching charge ACE hearing damage.
- Less smoke from CTS 9-Bang.

Update: 24 Sep, 2024 @ 2:07pm

- Added ACE hint style CBA option.
- Added compatibility with some Western Sahara buildings.
- Changed stick charge sound.
- Changed CBA initialisation method.
- Re-signed with new keys.

Update: 9 Aug, 2024 @ 5:46am

- Added CBA option to disable lock breaking.
- Added CBA settings for paperclip/lockpick chances and duration.
- Changed shock tube code.

Update: 2 Aug, 2024 @ 10:58pm

- Added wall destruction model system.
- Added CBA setting to configure wall destruction models.
- Added more ammo to breaching ammo array.
- Adjusted values for stick and linear charges.
- Changed auto locking code to be more flexible.
- Compatibility with modular shoothouse parts.
- Fixed wall breaching on some modded walls.
- Fixed CBA setting to remove vanilla door actions.

Update: 18 Jul, 2024 @ 5:44am

- Fixed issue where attaching detonator to breaching charge knocks over walls.

Update: 17 Jul, 2024 @ 4:03pm

- Fixed explosive breaching over water.

Update: 7 Jul, 2024 @ 9:26pm

- Fixed issue where some structures with hatches are missing ACE interactions on doors.

Update: 7 Jul, 2024 @ 12:23pm

- Added shorter shock tube option and wire despawn CBA setting.
- Added more flashbang CBA settings. (Smoke, Fire, Brightness)

Update: 7 Jul, 2024 @ 3:55am

💥 Shock tube temporary fix

Update: 6 Jul, 2024 @ 6:38pm