Quasimorph

Quasimorph

Item and Weapon Importer
Showing 11-20 of 22 entries
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Update: 23 Feb @ 6:19pm

Version 2.0.0
Upgraded logger and API

Update: 2 Feb @ 5:13pm

Updated for new content mod

· Modified localization files to better import IDs
· Modified internal files and structures
· Added back support for ammo and firemodes
· Added small optimizations for ItemCreatorTool GUI

Update: 28 Jan @ 6:14pm

· Added API support
· Added support for new 0.8.5 entries
· Fixed ground sprites
· Fixed sound issues
· Adjusted loading processes and exception controls

Update: 23 Jan @ 9:31am

Update: 17 Jan @ 12:09pm

Update: 29 Oct, 2024 @ 5:01pm

Version 2.1.2

· Fixed usage of mod as an API to add new objects
· API usage now creates a log.txt with the import results


To use the mod as API, import the DLL as reference in your project, first get the config with:

QM_WeaponImporter.Importer.GetGlobalConfig(path)

then force the config loading using:

QM_WeaponImporter.ConfigManager.ImportConfig(yourModConfigItem);

Update: 20 Oct, 2024 @ 12:27pm

Version 2.1.1

Updated mod to support version 0.8.0

Update: 25 Sep, 2024 @ 4:05pm

Version 2.1

DISCLAIMER: This update will break current weapon implementations. Don't worry, use the descriptors examples from the folder inside the workshop to use the new system and reference your weapons via ID

Added support for importing:
· Trash
· Medkits
· Food
· Grenades (visuals and many stats are based on the frag_grenade or the baseItemId if provided)
· Repair objects
· Full armor suits
· Vests
· Backpacks

Update: 21 Jul, 2024 @ 4:20pm

2.0.1.1

Updated for the latest version of Quasimorph

Update: 21 Jul, 2024 @ 6:17am

Version 2.0.1

· Fixed blurriness for imported images.
· Added 'imagePixelScale' to the global config, which defines the pixels per unit value of imported images.
Example: a value of 200 means double pixels per unit, which halves the size of the final sprite.
50 doubles the size of the final sprite.