Slay the Spire

Slay the Spire

GenshinSpire
Showing 11-20 of 41 entries
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Update: 31 Dec, 2024 @ 4:54pm

1. Add the skill of Citlali, a rare card costs 1 energy, deal 3 Cry DMG, gain 3 Block and Vigor, boosted by Elemental Mastery, and the boost rate is increased with upgrade.

2. Now when the Element Attachment reaches 5 on an enemy, the enemy will lose 10% of its current HP.

3. Adjust the event relic [Gift from Ganyu], now it takes effect every 3 turns, and its counter won't turn 0 at the start of battle.

4. Upgrade some descriptions.

Update: 16 Nov, 2024 @ 8:38am

Add 4 events and corresponding relics, which are about Mona, Keqing, Ganyu and Ayaka. (Warning: ML & OOC)

Remove the cap of powers of all Summons, like Guoba, Auz, and Tamoto.

Update: 9 Nov, 2024 @ 8:32am

Add 8 relics, also 1 event for little Diona!

[Relics]

Memento Lens
When your turn ends, you can choose 2 cards at most to Retain.

Staff of Homa
When your HP is 50% below, gain 3 Strength , this buff will be removed when 50% above.

Favonius Sword
When use Attack, you have a 20% chance to gain 1 charge.

Key of Khaj-Nisut
Gain 10 MAX HP. At the start of battle, for every 40 MAX HP you have, gain 1 Elemental mastery.

Everlasting Moonglow
Gain 1 bonus healing. When use Attack, all enemies lose HP by amount of 5% of your MAX HP.

Amos' Bow
When use Attack that costs 2 or more, Exhaust it and add 1 copy into hand, which cost 1 before played in this turn.

Aqua Simulacra
Improve the damage of Attacks by 20%, expired if draw more than 10 in 1 turn.

Gift From Diona
At the start of battle, heal 6 HP, add 1 Dazed into draw pile.

Update: 20 Oct, 2024 @ 6:09am

Update some cards' Name and descriptions.

Update: 19 Oct, 2024 @ 7:09am

1. Adjust the character picture of Lumine (Add feet, by Photoshop, rusty technique)

2. Rework of Klee's Elemental Skill, now it's Elemental Burst, exhaust ALL cards (include Hand, Draw Pile and Discard Pile), for each deal 5 DMG, and add Confinement Time into hand, which allows you spend 1 energy to restore the exhausted card.

Update: 30 Sep, 2024 @ 6:37am

[Cards balance adjustments]

1. The Elemental Burst (EB) of Yoimiya now apply 2 Aurous Blaze when upgraded while the cost of Charge +1.
2. The effect of Adventure helper or Blacksmith's shop now can be stacked.
3. The EB of Furina now cost 3 Charge and last 3 turns, after upgraded, 4 Charge and 4 turns.
4. The Elemental Skill (ES) of Shenhe now provides 2 temporary Strength instead of 3 when upgraded.
5. The ES of Layla now provides 8 Block instead of 9, and the effect now triggers 3 times while the Cryo DMG increased from 1 to 2.
6. The EB of Dori now provides 10 gold instead of 8 when upgraded.
7. The EB of Nilou now deals Hydro DMG by 5+15 instead of 13+7.

Update: 25 Sep, 2024 @ 7:16am

Fix a small bug of today's newly added card.

Update: 25 Sep, 2024 @ 5:57am

[New Card]

Abyss Form, cost 4 (3 if upgraded), Power, Ethereal, gain 3 Vulnerable, when gain Elemental Resonance, gain 1 additional stack.

[Cards adjustment]

1. The Elemental Burst (EB) of Succrose now also gives 1 random potion, Alchemy isn't it fantastic?
2. The Elemental Skill (ES) of Noelle now gives Plated Armor instead of Healing, EB gives Metallicize
3. The ES of Shenhe now improves itself after usage in the battle
4. The EB of Navia now costs 3 Charge and effect lasts 1 turn, after upgraded, 5 Charge and 2 turns.
5. The EB of Keqing now costs 4 Charge after upgraded.

Also some small adjustment on the damage or rarity of a few cards.

Update: 14 Sep, 2024 @ 6:27pm

1. The Elemental Burst of Navia has been reworked, now it becomes a perfect combo with the Elemental Skill of Navia;
2. Now the Summer Night's Dawn is Ethereal, it is reasonable for fireworks to be Ethereal, isn't it?
3. Fix the bug that the skill of Miko fails to provide Charge;
4. Update some descriptions.

Update: 11 Sep, 2024 @ 5:47am

[New card]
1. Mualani's "Sharky's Surf", cost 0 energy, discard 2, for each gain 7 Block. This card can be the best partner of "Sharky's Bite"!

[Cards adjustment]
1. Elemental Burst of Raiden Shogun: Now Charge X, deal 5X Electro DMG to ALL enemies;
2. Elemental Burst of Miko: Now the second attack targets to random enemy instead of ALL.

[Element Reactions adjustment]
1.Freeze Reaction (Hydro+Cryo): Now also apply 1 Weak;
2. Overload Reaction (Pyro+Electro): Now also reduce the enemy's Strength by 1.

[Bug fix]
1.Fix the bug that the extra damage by Overload Reaction and Electro-Charged Reaction will reduce the Poison of the enemy.