Arma 3
TKE - 23rd Marine Assault Unit
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Update: 14 Oct, 2024 @ 10:31am

- Small changes to weapons.

Update: 14 Oct, 2024 @ 10:18am

- All standard calibers reworked with the following rounds;
> - FMJ (standard round)
> - JHP (slow but high stopping power & lower armor penetration)
> - AP (lower stopping power but higher armor penetration)
> - Tracer (standard round w/ tracer)
- Pilum now has two rounds; DUR (depleted uranium) & high-explosive incendiary (HEISR).
- Boomslang now has three rounds; API (armor-piercing incendiary), SLAP (saboted light armor penetrator), HEIAP (high-explosive incendiary armor-piercing).
- XLR-01 now has two rounds; standard energy & overcharged energy.
- Wildebeest rechambered to 5.75x45mm (formerly 5.56x45mm).
- Variant of the Bullfrog named Rhinoceros chambered in 30-06 added.
- BPR-01 now has the nickname Warthog.
- Black shinguard variants of camo uniforms added.

Update: 10 Oct, 2024 @ 10:41am

Update: 10 Oct, 2024 @ 9:54am

- Addon dependency fix.

Update: 10 Oct, 2024 @ 9:42am

- Load capacity for uniforms and vests have been reworked.
- 23rd MAU Vests protection values patched to be consistent with TKE's new armor values.
- Reworked equipment config for better modularity.
- Martian Dominion Vests protection values patched to be consistent with TKE's new armor values.

Update: 9 Oct, 2024 @ 6:15pm

- Fixed textures for Unit HQ & HQ olive, tan, & winter helmet paints.
- Fixed textures for Alpha, Bravo, & Charlie winter helmet paints.

Update: 9 Oct, 2024 @ 5:52pm

Added MBT Merkava and MGS Rooikat reskins

Update: 8 Oct, 2024 @ 9:22pm

- Added Unit HQ textures for helmets and vests.
- Updated textures for painted variants of vests.
- Updated textures for Slammer and Scorcher.

Update: 8 Oct, 2024 @ 12:06pm

Update: 8 Oct, 2024 @ 11:45am