RimWorld

RimWorld

Un-Limited Reborn
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Update: 10 Jul @ 9:56pm

Changes:
Added translation keys to 1.5 and 1.6

Update: 8 Jul @ 11:15pm

[Auto-generated text]: Update on 7/9/2025 12:15:21 AM.

Update: 1 Jul @ 7:22pm

[Auto-generated text]: Update on 7/1/2025 8:22:10 PM.

Update: 28 Jun @ 12:30pm

Changes:
- Fixed Pruning in 1.6

Update: 27 Jun @ 5:36pm

[Auto-generated text]: Update on 6/27/2025 6:36:15 PM.

Update: 27 Jun @ 5:17pm

Changes:
- Updated to 1.6

Update: 30 Oct, 2024 @ 4:31pm

Changes:
- Increased the maximum value limit in numeric settings from 1 to 100.

Update: 2 Oct, 2024 @ 1:08am

Changes:
  • Improved Mod Settings UI (numeric settings will now disappear if the main setting is disabled).
  • Added comments for those who want to read or modify the code.
  • Changed the preview image.

Update: 3 Sep, 2024 @ 9:04pm

Changes:
  • Code Rewrite: The underlying code has been rewritten. You may need to reapply any previous configurations or customizations you had.
  • New Settings: Added the ability to modify numeric values for certain mod settings.
  • Real-Time Modifications: Introduced real-time modification for various settings, allowing for dynamic adjustments during gameplay.
  • Added Tooltips: Some settings now have a tooltip to explain what they do.
  • Compatibility Update: Added compatibility with Combat Extended (CE):
    • Removed Settings: The Armor Rating and Shooting Accuracy settings have been removed while CE is loaded. CE removes Apparel Rating on its own and also removes the limit for Shooting Accuracy, making these settings redundant.
    • Melee Dodge Chance Captype: Updated the captype for Melee Dodge Chance to match the one used by CE, ensuring compatibility and consistency with CE's mechanics.

Update: 27 Jul, 2024 @ 11:21pm

Changes:
  • Advanced Settings:
    • Unlimited PostProcessCurve:
      • Removed restrictions on PostProcessCurves, allowing stats like Melee Hit Chance, Melee Dodge Chance, and
      • Shooting Accuracy to grow indefinitely without being capped.
      • Ensures continuous scaling of these stats as relevant factors increase, promoting unprecedented enhancements.
    • Change Skill Need Factors:
      • Transitioned from using specific values for each skill level (0-20) to a linear system with a base value and bonus per level.
      • Adjusted stats such as Mining Yield, Animal Gather Yield, Plant Harvest Yield, Construct Success Chance, and Medical Surgery Success Chance to scale linearly based on skill levels.
      • Increased maximum effectiveness, allowing for better performance at higher skill levels, surpassing the traditional caps.
  • EndlessGrowth + Advanced Settings:
    • Both mods retains compatibility, compatibility is not OP
    • You can make it OP using the Advanced Settings

    MORE INFO IN THE WIKI