Rivals of Aether

Rivals of Aether

Jenny Wakeman
Showing 1-9 of 9 entries
Update: 3 Jan @ 6:07pm

v1.10

Update: 6 Sep, 2024 @ 9:10pm

Jenny v1.06

==BAIR==
* Hitboxes adjusted to match the visual better.

==DAIR==
+ Startup decreased 15 -> 13.

==DSPECIAL==
* Trying to send a spark down the wire while close to the trap will now instantly shock the trap, but weaker and with much less stun.

==NAIR==
+ Startup decreased 10 -> 9.
* Hitboxes adjusted to match the visual better.

Update: 18 Aug, 2024 @ 12:26am

Jenny v1.05

==GENERAL==
* 4 new alts added!
* Alts now have names on the CSS.
* Jenny AI will no longer attack the player in training mode unless the AI setting is 'fight'.

==BAIR==
+ KB 7+.8 -> 7+.85

==DAIR==
+ Spike KB 4+.7 -> 5.5+.7

==DATTACK==
+ Fixed a typo that was causing multihit inconsistency
//If this move still drops ill just add command grab code i swear

==DSPECIAL==
+ The spark no longer disappears when the trap is hit, only when the trap is destroyed.

==DTILT==
+ Early Hit Hitstun Multiplier 0.8x -> 1x
* Early hit lasts for 1 frame longer, Late hit comes out 1 frame later and lasts 1 frame shorter.

==FSPECIAL==
+ If an electrified enemy has been hit by the magnet beam and is being pulled in, the magnet no longer will temporarily be unable to pick up the trap.
//This helps prevent some unwanted behavior where the player may accidentally pick up their trap while attempting to pick up an electrified enemy on the other side of the trap. Note that picking up the trap in this way is still possible if the trap reaches the magnet before the first beam hits the foe.

==NSPECIAL==
+ Laser Hitstun Multiplier 0.3x -> 0.7x

==UTILT==
* Launcher Angle 70 -> 80

Update: 4 Aug, 2024 @ 7:39pm

Jenny v1.04 Patch Notes
Hey all! After some testing with real people, I've decided to make some changes to Jenny with the goal of improving the speed in which she can do things. Notably, DSpecial, which just didn't work in fast-paced Rivals matches.

==GENERAL==
+ Air Max Speed 4 -> 4.5
+ Initial Dash Speed 5.5 -> 6
+ Dash Speed 7 -> 7.5

==BAIR==
+ Startup 17 -> 14

==DAIR==
+ Startup 17 -> 15

==DATTACK==
+ Endlag 22/33 -> 18/27
+ Hitboxes adjusted to improve multihit consistency

==DSPECIAL==
+ Deploying the trap made slightly faster (31f -> 28f)
+ Sending a spark along the wire made slightly faster (33f+charge -> 27f+charge)
+ Putting the trap away (magnet -> shield) made significantly faster (40f -> 31f)
+ Trap now builds significantly faster (45f -> 32f)
+ When the trap is put away, it repairs significantly faster (450f/600f -> 240f/390f)
* Trap HP is now visible
+ Trap will now automatically repair itself slowly while it's left idle. Opponents can interrupt the repair by hitting the trap again.

==FAIR==
+ Startup 11 -> 10

==NAIR==
+ Startup 12 -> 10
+ Hitbox made slightly bigger to match the visual better

==NSPECIAL==
+ Projectile lifetime 9 -> 12

==USTRONG==
+ Range increased (All Angles)

Update: 1 Aug, 2024 @ 10:41pm

Jenny Patch 1.03

==GENERAL==
* Fixed a bug in which repulsing the trap with the magnet simply did not work.

==FSTRONG==
+ Endlag reduced (28/42 -> 24/36)

==USTRONG==
+ Endlag (All Angles) reduced (31/47 -> 25/38)

Update: 1 Aug, 2024 @ 10:39pm

////

Update: 1 Aug, 2024 @ 9:54pm

Jenny Patch 1.02

==GENERAL==
* Adjusted Munophone attack names

==FSPECIAL==
* Adjusted the rhythm of magnetic pulses to make frame advantage consistent, regardless of when in the rhythm the button is released.

Update: 1 Aug, 2024 @ 4:53pm

Jenny Patch 1.01

==GENERAL==
* Initial Dash Time 4 -> 8
//This makes moonwalking significantly easier
* Updated localization files
//So true!

==UAIR==
+ Startup 10f -> 8f

Update: 1 Aug, 2024 @ 2:44pm

v1.2