Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

Dynasties Revised Mod v2.8
Showing 21-30 of 36 entries
< 1  2  3  4 >
Update: 17 Aug, 2024 @ 4:49pm

Version 1.4
☥ Corrected the climbing fatigue from climbing siege ladders - which was previously carried over from my other longer battle mods where units were penalized in fatigue for carrying and deploying their pocket auto-ladders, as a penalty from not using actual siege towers. Since Troy/Pharaoh/Dynasties requires proper siege ladders to climb walls, this severe fatigue penalty is not desirable. Now their fatigue accumulate is more similar to their "charging" (as in, charging into a melee) fatigue rate gain.

Update: 17 Aug, 2024 @ 5:03am

Version 1.3
☥ Slight adjustment to rate-of-fire bonus for arcing shot arrow units (LMB).
☥ Small improvement to experience benefits to missile units (LBM).

Update: 17 Aug, 2024 @ 2:56am

Version 1.2
☥ Significant improvements to battles, carried over from my Longer Battle Mod (v2.6).
☥ Various improvements to the court negative legitimacy mechanic (through bad governance of provinces), that was introduced by this mod (pioneered in the Pharaoh Revised Mod but now improved using new Dynasty added effects).

Update: 16 Aug, 2024 @ 1:49am

Version 1.1
☥ Many minor tweaks and improvements.

Update: 13 Aug, 2024 @ 11:11am

Version 1.0
☥ Corrected an issue with the ground type stat effects that could cause a crash, in some rare cases.

Update: 12 Aug, 2024 @ 4:39am

Update: 10 Aug, 2024 @ 5:42pm

Version 0.9a
☥ Minor improvements to arrows from the previous improvements, to compensate for AI behavior.

Update: 10 Aug, 2024 @ 4:55pm

Version 0.9
☥ Reworked arrows (projectiles) to make them more realistic, taking the edge off long range high angle fire so that it isn't so devastating, since they were hands down the best ranged unit to purchase. Calibration area and distance has been adjusted so that long range fire is more realistic in accuracy (a larger more realistic area effect) which also increases the chance of hitting friendly troops if firing on enemy in melee. Again, keep in mind that accuracy will improve with unit rank and will decrease with fatigue.
☥ Most importantly, added a minimum range to arrows for arcing shot (which is currently set at a very conservative 25% of the maximum effective range), to prevent them from ridiculously being gently lofted into the air at 1/4 draw on the bow, at short range which would cause an arrow to come down with no kinetic force. This means that you will have to realistically place your archers further back if you want to provide high angle fire on the front line. Realistically this minimum range should probably be 50% of the maximum, but I started at 25% here as a minimum, safe value.
☥ Adjusted the Exhausted fatigue level's accuracy effect to be a little less severe.

Update: 10 Aug, 2024 @ 2:59am

Version 0.8
☥ Corrected chariot fatigue modifier values.

Update: 9 Aug, 2024 @ 11:19pm

Version 0.7
☥ Miscellaneous minor tweaks, corrections, and adjustments.