Project Zomboid

Project Zomboid

Undead Honor
Showing 1-5 of 5 entries
Update: 29 Aug, 2024 @ 9:52am

Added checks for user input and vehicle-based movement to reduce likelihood of false-flagging players as away from the game. Vehicle-based movement checks can be disabled in sandbox options if you would prefer to let your players become AFK more easily while riding in vehicles.

Turned icons on by default for new adopters of the mod, since I no longer hate them.

Update: 19 Aug, 2024 @ 9:47am

Improved icon; added icon size and color options.

Added sandbox option for forcing icons on by default.

Added a Mod Option for forcing icons to remain off in spite of the above sandbox option for players who hate excessive UI stuff.

Adjusted the nil-targeting style of instilling honor in zombies to also stop their movement toward the player. Now they will simply turn and stare at you until they feel they've been honorable enough and eating you is okay.

Improved the code that checks for nearby zombies when you spawn so that it can be limited to checking a finite number of zombies or squares, and repurposed it for routine checks of nearby squares to make more zombies stop farther away from freshly-spawned players in nil-targetting mode.

Update: 4 Aug, 2024 @ 3:57pm

Added option for determining how zeds await players and changed the default behavior to nil-targeting in the hopes that it behaves more reliably on dedicated servers.

Update: 3 Aug, 2024 @ 10:49am

Attempting to address an issue on dedicated environments that causes zombies to stay inactive.

Added optional icon reflecting safety state. Must enable via Mod Options. Mod Options is not required, so don't forget to add that to your server config manually.

Update: 3 Aug, 2024 @ 4:27am

Please let me know if this works as expected in dedicated environments. I will patch this as necessary to avoid requiring servers to disable anti-cheat. If this hasn't done it and some other way can be found, I will find it.