Rivals of Aether

Rivals of Aether

Alexis
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Update: 19 Sep, 2024 @ 8:24pm

v1.13

Dspecial:
- Fixed a bug where if the robot died, it could "undie" if Alexis grabbed an item from it the same frame it got hit

Update: 8 Sep, 2024 @ 10:08pm

v1.12

General:
~ Added additional victory quotes.

Fstrong:
+ Middle hit angle 45 -> 40.
+ Far hit angle 45 -> 361.

Fspecial:
+ Increased hitbox size to cover visual a bit more.

Dspecial:

Minor buffs to the secondary effects of the common items to make them a bit more noticeable.

+ Secondary effect of Potion now also increases the knockback scaling on affected moves by a 1.05× multiplier. For reference, a hit from Ustrong's sweetspot would galaxy Zetterburn on Julesvale about 15-16% earlier, as opposed to 10-11% earlier with just the BKB increase.
+ Secondary effect of Tonic now bases the amount of extra hitpause off of the affected move's base hitpause, giving it half of that value rounded down instead of a flat +2. For example, a move with 8 hitpause would now have 4 frames of extra hitpause.

Update: 31 Aug, 2024 @ 3:39pm

v1.11

hotfix

Uspecial:
~ Fixed a shader issue.

Update: 30 Aug, 2024 @ 11:32pm

v1.10

General:
~ Actually changed the version number this time to prevent desyncs.
~ Added CSS icons to All-Star and Riptide alts.
~ Fixed shader issues with respawn platform sprites.
~ Added additional victory quotes.

Nair:
- When parried, Alexis no longer gains a vertical boost.

Fair:
- When parried, Alexis no longer drifts backwards from the second hit's recoil.

Uair:
+ Hit 1 angle flipper 0 -> 9.
+ Hit 2 angle flipper 2 -> 9.

Precision is meant to be a weakness of Alexis' (between a few not 100% consistent multihits or specific sweetspots), but Uair dropped a little too much for my liking. Hopefully this makes it a bit more reliable.

idk why i made hit 2 flipper 2 tbh

Dspecial:
~ Fixed a bug where the Potion and Tonic's sprite in the Riptide alt would use the default versions for a few frames when thrown.
~ Added additional hit effects to Potion and Tonic boosts, courtesy of Delta Parallax.

Update: 22 Aug, 2024 @ 1:47am

v1.1

hotfix

Jab:
- Jab 1 BKB 5 -> 4.
- Jab 1 endlag 14 -> 15.

Update: 21 Aug, 2024 @ 9:34pm

v1.1

bugfixes, jab buffs, slight tweaks

General:
+ Jump speed 10 -> 10.5.
~ Fixed an oversight that caused the Item Log in training to not work properly.
~ Fixed Nspecial, Uspecial, and Dspecial not working properly in playtest mode.
~ Added sparkly trail to the "All-Star" alt.
~ Added Riptide alt.
~ Hit particles now recolor properly with VFX (thank you JPEG)
~ Added victory quotes, including ones for every currently released All-Star Heroine. More to come in the future.
~ Adjusted compatibility with The Knight (Reiga) to include an easter egg.

Jab:
+ Jab 3 horizontal speed increased 6 -> 6.5.
+ Jab 1 & 2 hitboxes made slightly more disjointed.
+ Jab 1 endlag 16 -> 14.
+ Jab 1 endlag tilt cancel frame 5 -> 4.
+ Jab 2 endlag 18 -> 16.
+ Jab 2 endlag tilt cancel frame 7 -> 4.
+ Jab 3 endlag 20 -> 19.
+ Jab 3 knockback scaling 0.65 -> 0.7.

Ftilt:
+ Sweetspot knockback scaling 0.7 -> 0.75.

Utilt:
+ "Scoop" hitbox made slightly larger to be more accurate to the visual.

Fair:
+ Fair 1 now gives Alexis a small vertical boost on hit.
+ Fair 2 vertical boost increased 2 -> 3.

Bair:
+ Sweetspot base knockback 6 -> 7.

Uair:
- Final hit BKB 7 -> 6.
+ Final hit knockback scaling 0.7 -> 0.75.

Nspecial:
+ Can now be reversed on full charge.

Dspecial:
+ Robot no longer gets startled by hitboxes that deal no damage or have no knockback.
+ Robot scan hitbox made larger; animation updated to reflect new range.
- Timer for robot to become unhittable again after being remote controlled no longer counts down if it is in a tumble state.
- Robot now loses a health point when it gets startled.
~ Fixed an oversight where robot would take knockback from hitboxes that had none, or knockback from polite hitboxes while it isn't in hitstun.
~ Fixed a bug where charging up a Scrap Metal gunshot while the buff ended would cause the move to release prematurely.

Update: 11 Aug, 2024 @ 4:02pm

v1.1

tl;dr minor adjustments to some normals + nspec buffs + uspec nerfs + massive huge revamp of dspec to make it feel like more of an actual move

General:
~ Added Po & Gumbo compatibility.
~ Added Mamizou compatibility.
~ Victory portrait now properly reflects whether or not Alexis’ glasses are off.

Dtilt:
+ Clean hit angle 60 -> 65.
+ Late hit angle 50 -> 55.

Nair:
- Endlag 9 -> 11.

Fair:
- Startup 10 -> 11.
- Landing lag 6 -> 7.

Bair:
+ Startup: 12 -> 9.
- Landing lag 5 -> 6.

Dstrong (Drill):
~ Added an SDI multiplier of 0.5x to all multihits to make the move less liable to drop or cross the opponent up.
~ Fixed a missing pixel in the animation.

Nspecial (Mage Spark):
+ Uncharged projectile minimum damage 3 -> 4.
+ Uncharged projectile base lifetime 12 -> 16.
+ Charged projectile damage 11 -> 12.
+ Charged projectile hitstun multiplier 0.75x -> 0.85x.
+ Charged projectile knockback scaling increased 0.6 -> 0.8.
+ Charged projectile now eats through other projectiles that deal less than 8% in a similar fashion to Elliana's Nspecial.
+ Both projectiles now have their lifetimes reset when being reflected off the scrapboard.
~ Removed angle flipper 3.

Uspecial (Scrapboard):
~ Adjusted board destroy VFX to lessen lag.
~ Fixed a bug in which Alexis would sometimes fall through the scrapboard upon spawning in the air too close to the ground.
- Startup 12 -> 14.
- Early ascending hit base knockback: 8 -> 7.
- Early ascending hit knockback scaling 0.9 -> 0.8.
- Descending hit base knockback 6 -> 5.
- Descending hitboxes made smaller.
- Touchdown hit base knockback 8 -> 7.
- Touchdown hitbox made smaller.
- Remote control battery maximum 3000 -> 2400. For reference, this means that the max time you can control the board (without the battery going critical near the blastzones and depleting faster) has been reduced from 10 seconds / 5 if a player is standing on it -> 8 seconds / 4 if a player is standing on it.
- Hitting the board during the startup of its flip now interrupts it from going through.
- Board flip hitboxes shrunk; while this is a nerf, it is also intended to be a QoL change to prevent players standing on the board from sometimes getting sent the other way due to a very tiny overlap with the bottom hitbox.
~ Increased base hitpause of board flip (8 -> 10) to allow Alexis better followups off of it and to let the opponent react to it more easily.
+ When controlling the board, inputting left/right on the strong/tilt stick can now be used to flip it.
~ Flip indicator now lasts until the board becomes a wall to allow easier reactions, rather than disappear when the board starts flipping.

Dspecial (Tiny Automaton):
+ Robot walk speed increased 3 -> 4.
+ Robot can now drop through platforms.
+ Robot search time 12 seconds -> 10 seconds.
+ Added an "oversearch" mechanic to robot: scanning an opponent with the robot now stores its previous standby search progress, which is carried over into its next search once its item is picked up/thrown. Hitting or startling the robot still resets its progress to zero.
- Amount of time robot remains hittable after Alexis stops controlling it: 45 frames -> 60 frames.
~ Robot can now no longer find the same rare twice in a row– e.g., finding Scrap Metal means your next rare 3 items later will not be Scrap Metal.
~ Removed angle flipper 3 from thrown item.
~ Fixed an oversight in which robot's item search would progress if it was in a tumble state.
~ When picking up an item in a match, Alexis’ HUD now shows brief notifications of the effects (ex. “+ Magic Up”) to let players more easily tell what the items do.
~ Training mode now has an “Item Log” available, which can be enabled to explain what Dspecial’s items do more in-depth.
+ When controlling the robot, inputting left/right on the strong/tilt stick can now be used to make it attack.

Dspecial Treasure - Common Items:
~ Landing moves buffed by the Potion or Tonic now have additional hitsounds to better sell the impact of the damage boost.
+ Added additional effect to Potion: Now adds +1 base knockback to all affected attacks.
+ Added additional effect to Tonic: Now adds +2 extra hitpause to all affected attacks.

Dspecial Treasure - Rare Items:
+ Buffed primary effect of Scrap Metal: Now also allows you to charge your gunshot moves (Ftilt, Utilt, Nair, Fair) like strong attacks.
+ Scrap Metal now also fully restores the scrapboard’s battery.
+ Reworked gadget effect of Rabby Boots: Now allows you to move your scrapboard independently of remote controlling it by wavedashing/wall jumping on it.
+ General damage reduction of Selkie Coin changed into a primary effect; now works from anywhere instead of just near Alexis' gadgets.
- Damage reduction of Selkie Coin reduced: 50% -> 25%.
+ Reworked gadget effect of Selkie Coin: Turns your robot's scan gold, which gives Alexis a shield that negates 9% worth of damage (calculated after the primary effect damage reduction) if used on her. The shield lingers for 5 seconds after the buff itself runs out, indicated by it slowly fading away.

I've gotten quite a few notes that some of Dspecial's items didn't feel impactful or interesting enough, so hopefully most of this addresses that.

Update: 3 Aug, 2024 @ 10:16am

v1.0