Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Realistic Combat Adjustments
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 18 Sep, 2024 @ 2:07pm

Implemented new code to load custom managed core parameters xml.

Update: 17 Sep, 2024 @ 2:24pm

Reverted horse charge damage due to popular demand, this mod does not change anything related to horses, in case you are wondering.

Update: 3 Sep, 2024 @ 12:29pm

Buffed spears and javelins slightly and increased horse charge damage x 2.

Update: 9 Aug, 2024 @ 5:11pm

Increased the range at which archers start firing. (If you are using RBM, you won't notice any difference as this change matches RBM firing range.)

Update: 8 Aug, 2024 @ 2:34pm

Minor tweaks for more realistic swings and thrusts.

Update: 7 Aug, 2024 @ 10:47pm

Reverted some changes related to horse movement and ranged weapons that were causing unexpected behavior for some people.

Update: 6 Aug, 2024 @ 10:28pm

New parameters that ​​should help to make combat more strategic and realistic, better reflecting the weight and momentum of weapons and the impact of stuns on combat.
Reworked Heavy attack mometum time, now it needs twice the time to charge and get ready to avoid abuse.

Update: 5 Aug, 2024 @ 10:29am

Several improvements after doing a lot of experimentation. You probably won't notice any difference but believe, it is important.

Update: 4 Aug, 2024 @ 4:16pm

Important collision update! see description.

Update: 3 Aug, 2024 @ 3:50pm

Improved weapon collision on bodies