DayZ
Dynamic Ambient Sound System
Showing 21-30 of 39 entries
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Update: 12 Aug, 2024 @ 11:15am

- Added new music
- Mastered all sounds to -13 LUFS
- Fixed a bug where two ambient instances were created

Update: 10 Aug, 2024 @ 1:51am

Implemented a feature that allows users to independently set the interval in the settings.

Update: 9 Aug, 2024 @ 11:54pm

- Added Ambient Areas that play region-specific music.

Update: 9 Aug, 2024 @ 12:23pm

Update: 9 Aug, 2024 @ 12:19pm

- WRONG UPDATE, REVERT

Update: 9 Aug, 2024 @ 12:13pm

Update: 9 Aug, 2024 @ 11:50am

- Added more music

Update: 9 Aug, 2024 @ 3:01am

- Implemented server-side JSON configuration file handling. The file is created with default values if not found and loaded on server start.
- Added functionality to send configuration data from the server to clients upon connection.
- Overridden the `InvokeOnConnect` method to send configuration data to clients when they connect.
- Integrated the configuration sending logic into the `MissionServer` class.
- Added methods to send (`SendConfigToClient`) and receive (`ReceiveConfig`) configuration data.
- Integrated the handling of the configuration data received from the server on the client side.
- Integrated interactive dynamic ambient music

Update: 7 Aug, 2024 @ 10:14am

- Fixed an issue where hit music would abruptly stop without fading after inactivity.
- Fixed an issue where no music played upon bullet hits or melee strikes.

Update: 4 Aug, 2024 @ 1:35pm

- Fixed a bug where players would hear their own music when a zombie or another player injured an eAI bot.