Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

MR. RED | SHOCK UPDATE
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Update: 17 Aug, 2024 @ 12:30am

- NEW MOVE: Lightning Round
- Enables hit cancel on most attacks ( SHOCK: Hyper Shockwave hit cancels on the LAST HIT ONLY)
- On a successful hit, regardless of whether it is on the opponent or not, redirect your next action using the DI wheel.
- Run becomes faster
- Slowly lose Shock meter over time.
- Most supers no longer provide you with Shock gain
- Reduced damage of Shock Blur
- Shock Blitz no longer goes fullscreen.
- Blitz Kicks no longer sends Mr. Red backwards on hit
- Most other multihits have increased reliability ("I think" - Trin)
- Run and Walk are no longer affected by combo pushback
- Run and Walk have improved step sounds.
- You can now hold Walk to keep walking

Update: 13 Aug, 2024 @ 7:55pm

Hyper Shockwave is no longer a guardbreak

Hyper Shockwave is no longer affected by pushback (doesn't apply to push block pushback)

Hyper Shockwave is now +4 if the opponent blocks it

Update: 11 Aug, 2024 @ 2:22am

- NEW MOVEMENT OPTION: ZipFall.
- Teleport in a set of 3 angles quickly. Has grab immunity
- Fixed Rocket Knuckle knockback not being adjusted via DI
- Istoleyourjays and Ihaveyourwallet icons swapped
- Istoleyourjays and Ihaveyourwallet now have prediction text attatched to them, telling what frames they perfect dodge at, and what height.
- Removed Airdash
- Readded Roll

Update: 10 Aug, 2024 @ 6:26pm

# MR. RED (v1.1.0)
# General:
- Added Brace
- Shock Timestop no longer just randomly decides to last indefinetely
- Various drag script fixes
- Shock Supers do less damage
- Shock Supers all generally drop when used
# Movement:
- Time to Clean 3rd option works now lmao
# Normals:
- People's Elbow is now a comically good high profile
- Dropkick now sends opponent into KD on hit
# Speicals:
- Fixed Travel so its not dogass
- Travel uses air options in combo
- Rocket Knuckle no longer combos (with di)
- Rocket Knuckle vertical gain reduction
- Rocket Knuckle DI mod added (it was 0 before somehow)
- Rocket Knuckle Invuln time reduced
# Supers:
- Shock Blitz applies hitlag to Mr. Red on a successful parry
- Ravenous Shock now actually fucking works
- Shock is now combo only
# Defense:
- Dodges parry projectiles within a 3 frame window if parriable. If outside a 3 frame window, eat shit
- Removed Roll
- Repurposed the Shock Burst to be a standard super
- Need a Ciggy now gives 15 Shock on completion

Changes courtesy of Trinity

Update: 9 Aug, 2024 @ 1:06pm

Fixed game crash on startup

NOTE FROM TRINITY:
Due to the mass outcry from everyone (and a weird lack of ability to read. Are yall from the PMoon community?) Plantman has assigned me (Trinity) as the main patcher of this mod. All issues are to be addressed by me.

Oh and expect a balance patch soon. I'm getting this out of the way first for obvious reasons

Update: 9 Aug, 2024 @ 8:11am

Removed shaderlib stuff

Update: 8 Aug, 2024 @ 6:49pm

beeg update AWAOWAO

- Walk: resets momentum
- Run: isnt flippable
- Zip: Dash isnt flippable, iasa +2 (9 >11)
- TTCU: zip frames changed (5, 10, 15 > 7, 12, 17), goes slightly slower the more counts.

- Guttin: isnt cancellable into movement. 2 proration.
- Strike Out: isnt block cancellable. Both are +1 on block.
- Try This: more knockback on the final hit.
- Rib Kick: changed proration to 0.
- High n Low:2nd hit isnt block cancellable. 2nd hit launches a little more.
- Flash Check: No longer cancellable into movement.
- Dragon Throw: Now does 150 dmg instead of 10 ( lmao )
- Rocket Knuckle: initiative invuln stops at f12, combo hitstun is 25, regular hitstun is 20. iasa on hit is lower (24 > 14)
- Confidence Breaker: now does 160 dmg and 70 minimum as a combo ender. +3 on block.
- Travel: is no longer block cancellable or punishable. Travel Up travels costs an air option.
- Barrage: is +2 on block, keeps the opponent pulled in
- Dropkick: has proration 3 on gaurdbreak.
- Peoples Elbow: Increased damage (120dmg in the air, 100 on ground (with 50 minimum dmg))
- Shock Specials: now take away SHOCK on use, not on hit. also takes away a little more shock (10 > 12).

- Sparking Shock: Damage boosted.
- Ravaging Shock: Damage boosted, Launches Further and takes away more shock. (specifically, the last hits damage is boosted to 200 (minimum dmg is 100))
- Shock Blits: Slower Startup (f5 > f10)

no more this week. thats all. im tired.

Update: 8 Aug, 2024 @ 10:53am

made overall frame balances
PUBLIC RELEASE!!!

Update: 6 Aug, 2024 @ 12:33pm

FIXES

- Flash Check and Air Kick animations fixed
- Fixed drag on Barrage and Ravaging Shock Drag (hopefully)
- Hyper Shockwave now costs 50 SHOCK + No longer free cancellable.
- Rocket Knuckle is invuln on initiative.
- Blitz Kick no longer sends you flying.
- Time to Clean Up is now 1f slower (each count is 1 frame higher)
-(IGNORE THIS FOR NOW))))Shock blur no longer f1 (f1>f12). Damage per hit boosted (20-30). Final hit dmg changed (15>40).
- Travel now gives 2 SHOCK instead of 5. meter purposes :P
ADDITIONS

- New Idle
- New Finished Icons

Update: 5 Aug, 2024 @ 6:33pm

ok now he SHOULD ACTUALLY work >:(