Barotrauma

Barotrauma

IRN Red Herring
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Update: 25 Feb @ 5:03pm

Made the jukeboxes interactable as base game made them do something

Update: 15 Sep, 2024 @ 11:31am

Updated Ballast hull on all Herrings to remove residual water on monitor

Update: 5 Sep, 2024 @ 11:50am

Fixed the hidden junction box's light being visible on all Herrings
made the storage locker display side by side when using the fabricator or the deconstructor

Update: 2 Sep, 2024 @ 3:04am

Fixed the depth on the battery being weird on all herrings
Fixed pumps power wire being locked making ballast cleaning tedious
Added decorations on Blue and Green Herring
Added electrical coil to the Green Herring's add-on armor that triggers indiscriminately

Update: 28 Aug, 2024 @ 9:33am

Fixed all herring barriers and outside light intensity
Changed the step wall in medbay to be indestructible as it doesn't really let monsters pass through anyway and is just awkward
Added the Green Herring as a strict upgrade to the Red Herring

Update: 23 Aug, 2024 @ 8:36am

Fixed electrical's stair waypoint being sometimes problematic on all Herrings
Gave a few inventory distinction between each Herring to represent the tier increase
Added a fun gun somewhere

Update: 21 Aug, 2024 @ 4:39am

More fixes

Update: 20 Aug, 2024 @ 9:02pm

Fixed CIWS loader being able to be damaged

Update: 20 Aug, 2024 @ 8:44pm

Fixed reactor cabinet not being interactable
Linked engineering's fabs and decons to the large cabinet
Changed quarters' crew cab to be medium sized

Update: 19 Aug, 2024 @ 5:49am

Fixed Pink Herring's pulse laser being swappable