Squad
Operation First Light: Re-Introduced [SQ v8.2] [Map] - [KOTH][ZEUS]
Showing 11-20 of 21 entries
< 1  2  3 >
Update: 11 Mar @ 10:19am

Fixed issues with some vehicle spawner placements being invalid.
Changed the spawner for bots to 3 seconds from 1.
Replaced missing textures.

Update: 5 Dec, 2024 @ 1:28pm

Hotfix for 8.2

Update: 2 Dec, 2024 @ 1:00pm

Updated to 8.2

Update: 1 Nov, 2024 @ 3:13pm

v0.0.7

Fixed bot spawning issues on the Zeus layer - Added in a blueprint spline based boundary border.

Update: 29 Sep, 2024 @ 2:16pm

V0.0.6Hotfix

Hotfix for layers. They were failing to load and or causing crashing due to a ID mismatch.

Update: 25 Sep, 2024 @ 6:51am

Updated to 8.1
Bot's added to seeding layers.

Update: 17 Sep, 2024 @ 4:08pm

V0.0.5

Minor update for various terrain issues.

Update: 29 Aug, 2024 @ 11:58am

V0.0.4

Replaced the surrounding landscapes with landscape proxies to reduce draw time of adding in foliage. This will also fix some known issues about the map as well. Play area is same size and look.
Cleaned up names for layers.
Added in new logo for the mod.
Cleaned up some ground textures.
Other small changes.

New Layer
WOPFL_ZEUS - Uses the squad plugin and requires Squidders Squidbots and Zeus.

Update: 24 Aug, 2024 @ 12:34pm

V 0.0.3

Foliage overhaul (WIP).
Removed the grass and other foliage and added them as procedurial grass.
Other minor tweaks and changes

Known Issue;
Grass takes a couple seconds to load in. this is mostly been isolated to the surrounding landscapes at this time and a overhaul to the surrounding landscape is in the works.

Update: 15 Aug, 2024 @ 9:11pm

Added seeding layer

WOPFL_FirstLight_Seed_v1.
Made all blocking zones for deployables at main 8000 units (80 meters) with another 80 meters further out for prevention of radio deployment. This is up for change as this is a really small map, but this should be a good middle ground for now.
Minor tweaks.

First public release Alpha v1