RimWorld

RimWorld

Colony Manager Redux
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Update: 12 Jul @ 11:58pm

Fixed

  • The AI Manager Station would clip through things behind it due to its abnormal size. The building has been changed from a 2x1 to a 2x2 building.
  • Attempt to fix issue with Gathering Resource tab.

Update: 29 Jun @ 3:43am

Added

  • When the Animal Genetics mod is active, allow overriding Colony Manager's usual mechanism for choosing which animal(s) to tame or cull with using preferences around its genetics to decide.
  • Rimworld 1.6 support.

Update: 27 Sep, 2024 @ 7:28am

Fixed

  • Add an additional check for humanlike races that claim to produce meat actually do. Believing the race properties without checking explicitly it can lead to a NullReferenceException.

Update: 25 Sep, 2024 @ 1:34am

Fixed

  • Add a check for whether a humanlike race that has organic flesh actually produces meat. The assumption that that's the case is apparently not universal and failing to check it can lead to a NullReferenceException.

Update: 21 Sep, 2024 @ 9:45pm

Fixed

  • Don't keep iterating over listerThings.AllThings across multiple ticks; there's a high risk that it could change from one tick to the next, which would cause 'Collection was modified' exceptions.

Update: 17 Sep, 2024 @ 11:05pm

Fixed

  • Removing mods that have buildings consuming/producing power lead to a constant stream of warnings in the log due to a mismatch between the expected building type count and the actual building type count. Colony Manager now properly discards buildings that no longer exist, which should fix the issue.

Update: 15 Sep, 2024 @ 3:19am

Dependencies

  • ilyvion's Laboratory: v0.13
    [!IMPORTANT]
    This release requires an update to ilyvion's Laboratory!

Added

  • Catch exceptions that happen when MangerSettings are instantiated.
  • Setting for limiting the number of designations a job can manage at one time.
  • Properly count the resources produced by buildings in the active designations list on the resource gathering tab.
  • Added nuzzle icon to the available livestock animal list when a given animal has nuzzle behavior, with information about how often it nuzzles.
  • Added twisted meat quick toggle to the hunting job to go along with insect meat and human meat when the Anomaly DLC is active.
  • Animation/effect when working the manager's desk (same as when doing research).
  • Explicit support for Survivalist's Additions' turnip plants. The way these plants work is really odd and they need special handling to be useful when managed by Colony Manager. A player requested support, so it's been added.

Changed

  • Made more counting logic (i.e. current designations and relevant resources for a given job type) multi-tick operations to reduce per-tick performance cost.
  • Hard code the presence of human meat, insect meat and, if the anomaly DLC is present, twisted meat in the hunting threshold filter.

Fixed

  • The code responsible for not deconstructing ancient dangers wasn't working at all. Works now!
  • The logic behind the "count human meat" and "count insect meat" toggles for hunting jobs wasn't quite right. Now it works like it should.
  • Only show huntable pawns in the hunting tab list

Update: 13 Sep, 2024 @ 9:36pm

Fixed

  • Handle the situation where a ThingDef used as a HistoryLabel doesn't have a valid label.

Update: 10 Sep, 2024 @ 8:38pm

Fixed

  • Don't list non-huntable pawns in the hunting tab animal list.
  • No meats or leathers were being listed in the threshold filters on the hunting tab due to a bug.
  • Hunting tab animal list tooltips were showing meat yields even when leather was the chosen resource.
  • Butchered body parts can be misconfigured to produce a null thing. While technically a bug in the other mod, it causes us to throw an exception, so handle it.

Update: 7 Sep, 2024 @ 6:55am

Fixed

  • There was some error in the logic for designating in the resource gathering job which led to various bizarre behaviors like marking unmined stone for deconstruction and constantly re-designating already existing desigations for hauling/deconstruction/mining that have now been corrected.