Library Of Ruina

Library Of Ruina

Seiun's Assorted Ideas
Showing 1-5 of 5 entries
Update: 12 Jun @ 7:50pm

So turns out I put in the script wrong for Filo's Blessing [Soldier], so it kept vanishing from the passive list due to, well, not having a script! Darn. It's fixed now, I hope.

Update: 17 Feb @ 10:46pm

Sorry, no new content! Fixed a few minor bugs on pages that spend Protection and Strength, and clarified the wording on Quintet Fever. New content comes later.

Update: 17 Aug, 2024 @ 11:37pm

So as it turns out, I, in my infinite dumbass wisdom, forgot to make it so that the trigger count for Karm's enemy-only Filo's Blessing actually reduces, so he kept getting critical heals. Oof. Well, this update fixes that...

Update: 17 Aug, 2024 @ 11:16pm

- Smacked Karm with the nerf hammer, reducing his survivability massively in the reception via removing a critical-health heal and halving the Protection and Stagger Protection he gets.
- Reduced the rolls and weakened the effects of almost all of Karm's pages; affected pages are Recurring Nightmare, Kill Dance, Shower of Carnage, Dark Illumination, Deadly Roulette, Blood Impact and Raging Pain. I...DON'T THINK I changed Terpsichore?
- Nerfed Mariel's enemy-only Filo's Blessing to not reduce damage while she's staggered. (Honestly, I don't know why I didn't do that.)

Update: 17 Aug, 2024 @ 10:15pm

Uploaded. Let the community testing commence, I guess...
I suppose I'll start off this patch notes with the pre-reupload patch notes:
- Reduced the rolls of Raging Pain, Qwaser Waltz, Jinx and Dark Illumination slightly
- SEVERELY reduced the HP and Stagger Resist of all enemies in the reception to somewhat more reasonable levels, removed some extra power passives from them and removed their Battle Ready passives. Hopefully this should make them more likely to go easier early on...