Wreckfest

Wreckfest

MK64 Map Pack (9/16)
Showing 1-7 of 7 entries
Update: 3 Sep, 2024 @ 12:22am

Banshee Broadwalk weather less annoying/#resetplayer before texture scroll so it actually works
Royal Raceway corner before ramp AI route now follows the remeshed road/signfulls with custom backside no longer twosided
All maps now forbid resetting on and before jumps

*small Bowser statues should have visual fire too

Update: 2 Sep, 2024 @ 3:21am

Banshee Broadwalk
Royal Raceway
Bowser's Castle (with crunch and push-less variant)
Mario Raceway subscenes corrected and bumper is now a sprite (didn't even know this existed)
Luigi Gran Prix resetgrass changed to inviswall above resetting instead to prevent tires through the wall from triggering a reset
World preview picture black now culled

Update: 24 Aug, 2024 @ 2:21am

Luigi Gran Prix (+spoilers, if I ever get the custom evil crystal barricades done)
Mario Raceway (fully smooth it's actually easier to just redo the entire thing)
Kalitrain pufts now actually working, collisionless and properly rotation-less for billboard appearance, but Wreckfest has no animation scaling so they clip a bit

*Mario weather uses Luigi sky, same color gradient seemed pointless to copypaste the texture

**1 frame animation lag on mario-ad spin
**no xtree /collision on Mario Raceway flag pole/trees were dropped on the unremeshed ground so a couple of them do fly around quite a bit
**Luigigp preview picture has black pixels white (black is culled on export and background of no alpha is white appearantly)

Update: 23 Aug, 2024 @ 4:38am

Kalamari Desert (with desert-less variant, kidding it doesn't have a train)

Update: 22 Aug, 2024 @ 7:28am

Rainbow Road (with less chompy-ness variant)
(sorry for that mod already on the Workshop was told to do it multiple times to fix it)

Toad's Turnpike now 50% blue hued to get rid of 50% smoke tint (not sure what to adjust jet to have good dust)

*Illuminated faces can't be billboards (follow camera angle) so the floating pictures don't center to the player, maybe I can have #xtree imitate illumination roughly but I haven't quite gotten to all the weather features

**Currently no safety when Chomps ravage along the Rainbow Road starting grid (the original didn't either but the spawns were map load dependant not game start dependant which this one is). Maybe just a little adjust to shove it into the ground during that spot

Update: 21 Aug, 2024 @ 10:28am

Toad's Turnpike (with car-less variant)

Yoshi Valley last bridge entrance widened for 24 car compatibility/weather brightened and sun tint removed/better skybox

**Turnpike asphalt dust bad tint
**Yoshi Valley volcanoes still let light through their open tops creating bad shadows

Update: 20 Aug, 2024 @ 11:12am

Yoshi Valley (+save variant)

*Spike animals tame for now, it's already hard enough maybe a HARD version alternate too which actually generates all dangers.
*Terrain might need a remesh, I did adjust a few spots, added ramps to the little bump ramps which flip realistic cars
*Item boxes missing, but they'd either be a flickering mess of an X shaped flipbook (like the DKR bananas) or a still billboard frame so not that high on the list
*Last bridge too small for wide vehicles, probably for normal cars too 24 car buildups are no joke