Space Engineers

Space Engineers

Iota's Modular Jump Gates
Showing 11-20 of 33 entries
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Update: 8 Jul @ 5:16pm

Fixed [Issue #9][github.com]
Added networking information to log file

Update: 8 Jul @ 9:59am

Fixed [Issue #7]?[github.com]
Fixed issue with jump gate node velocity not updating properly

Update: 8 Jul @ 9:27am

Fixed [Issue #3][github.com]

Update: 5 Jul @ 4:06pm

Fixed [Issue #6][github.com]
Mod specific log files should now be generated in their own folder: 3313236685_IotaModularJumpGatesLogic

Update: 24 Jun @ 1:18pm

Fixed log spam issue
Added a mod-specific log file to log only this mod's events and information.

Update: 24 Jun @ 12:23pm

Made preparations for different terminal controls to be hidden
Fixed [Issue #4][github.com]
Fixed [Issue #5][github.com]

Update: 14 Jun @ 6:46pm

Fixed [Issue #2][github.com]
Removed unnecessary grid-merge/split events responsible for #ISSUE-2

Update: 9 Jun @ 1:43pm

Added jump space fit types - Adds support for longer less uniform shapes
Added missing items from the mod API
Added jump space fit types to the mod API
Incremented the mod API minor version by 1
Added convert to station and convert to ship to controller and remote antenna actions

Update: 9 Jun @ 11:43am

Updated logging info for jump gate jumps

Update: 6 Jun @ 8:39pm

Fixed [Issue #1][github.com] crash relating to jump gate cleanup on clients
Fixed issue with not being able to reset remote controller antenna channel
Fixed crash relating to entities closing during jump