RimWorld

RimWorld

MIM - WH40k Orks Core
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Update: 9 Jan @ 8:52pm

[Auto-generated text]: Update on 1/10/2025 1:52:12 PM.

Update: 1 Sep, 2024 @ 7:25am

31/08/2024: Texture / XML update
- Fixed Racial hediff giver doesn't give Grow over Waaagh! to Orkoid pawns. This change will be applied to all existing pawns instantly.
- New apparel: Field 'At.
- Two new ork headtypes added - A head without one ear each (right / left)

Update: 30 Aug, 2024 @ 10:01pm

[Auto-generated text]: Update on 8/31/2024 2:01:06 PM.

Update: 30 Aug, 2024 @ 7:12am

30/08/2024: XML / Patch update
- Vanilla: Starting scenario now properly works without Biotech

Update: 30 Aug, 2024 @ 4:57am

30/08/2024: Texture / XML / Patch update
- Core: Orkoid racial hediff now nullifies most of positive / negative thoughts, including killing, abandoning, butchering and eating Humanlikes. Use unnecessary orkoids as your primary source of food.
- Core: New Apparel: Pole, Skull (Gives ability of 'Ere we go) / Pole, Dakka (gives ability of Mob Mentality)
- Core: Orkoid spawning rate reduced - now all orkoids lay spores once per 3 days (+2 days from previous version), and lays 1 - 5 (changed from 1 - 10) spores.
- Biotech: New starting scenario added - I just recognize that this scenario only available under Biotech but I didn't mark it with dependency - fix will be deployed by next update.
- Biotech: Orks / Grot Gene and Xenotype revised - now they have separated Eyes and Teef Genes for more variations. As it is warned, this will change the existing pawn's face to eye- and teef-less - please use dev mode or Pawn Editor / Character Editor to reset the xenotype.
- Biotech: New Genes: Orks Teef A / B / C (White / Yellow / Grey), Orks Eye (Red / Orange / Yellow), Grot Eye (Red / Orange / Yellow), Grot Teef A (White / Yellow / Grey).

Update: 29 Aug, 2024 @ 3:42am

29/08/2024: XML / Texture update
- New apparel: Kombat Belt (Webbing), Flak 'Elmet (Normal / Dakka Glyph / Skull Glyph), 'Elmet 'Ead 'Orn, 'Elmet big 'Orn (Left / Right), Eye Cover (Glass, Right, Left). Some apparels may require Teef, which you can harvest from any Orks (not grot, squig or snotling)

Update: 28 Aug, 2024 @ 9:45am

29/08/2024: XML / Texture update
- Fungus spawns spores triple more times than before. They should've kept spawning until orkoids on map reaches to 30, but did actually stopped spawning by 10.
- New apparel: (Nob) Jacket. See the above new screenshot for the design.

Update: 27 Aug, 2024 @ 7:14pm

28/08/2024: Patch / XML / Texture update
- CE: Failed race armor patch updated
- New apparel: Kombat Suit / Kombat Pants. Similar to Imperium's one but only uses levva, not klof.

28/08/2024: XML hotfix
- Missing apparel abstracts added.

Update: 27 Aug, 2024 @ 8:39am

[Auto-generated text]: Update on 8/28/2024 12:39:08 AM.

Update: 25 Aug, 2024 @ 10:53pm

26/08/2024: XML update
- Grot / Orks now use new, separated life stage so that little orks looks slightly better than floating head.
- Newly hatched Grot / Orks starts with certain skills (melee, shooting etc) based on their role. You can still teach them, but since their life stage is extremely short, it may not so easy to give them properly learning experience.