Library Of Ruina

Library Of Ruina

virtuNat's Abnormality Balance Rework (EN Test)
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Update: 24 Nov, 2024 @ 5:08am

- Reworked Judgement: Sin gain chance is 100%, damage per proc is capped to 30, stack drops by 5 instead of removing the effect when proccing, and damage can proc multiple times per Scene if the Sin amount is high enough.
- Fixed Emotion Point animations not appearing sometimes as a result of Abnormality Page effects giving Emotion points.
- Spring's Genesis now deals damage instead of Stagger damage to Unstaggerable enemies.

Update: 7 Nov, 2024 @ 7:46am

- Include missing dependencies for UnitRenderUtils
- Adjust Erosion infliction for both Magical Girl of Courage and Nihil

Update: 4 Nov, 2024 @ 7:57am

- Fix potential backend null reference error when changing maps or music
- Fix potential Harmony/Reflection errors due to missing dlls
- Fix Lean, Bloody Wings always doing 1 damage
- Add Scaredy Cat skin transformation to Cowardice
- Adjust Magical Girl of Courage and Nihil units for Nihil sync to consume Erosion to heal (Combat pages have not yet been adjusted accordingly)

Update: 21 Sep, 2024 @ 6:37pm

- Fixed bug where Aroma from attacks was inflicted next Scene instead of this Scene as written.

Update: 18 Sep, 2024 @ 2:32pm

- Fervent Adoration now makes the afflicted lose 2-4 Power when clashing against units that are not afflicted with the debuff.

Tiphereth XML data completed

Update: 17 Sep, 2024 @ 2:33pm

- Fix Emerald not targeting the correct Speed die when played.
- Fix wording inconsistencies in some Combat Page and Buff effects.

Netzach XML data completed

Update: 16 Sep, 2024 @ 12:37am

- Fix Fourth Match Flame not actually preventing Burn damage.

Update: 13 Sep, 2024 @ 2:59pm

- Fix Silence causing an issue with enemy Speed dice UI if the original speed before halving was 10 or more. This issue only affected the visual aspect of the Speed dice, the actual speed value was halved as intended.

Update: 13 Sep, 2024 @ 1:52pm

- Fixed Lament missing VFX when the owner triggers the Strength conditional.
- Cocoon now caps to 2 procs per target per Scene. Additionally, Fragile is swapped for Stagger Fragile and both Paralysis and Stagger Fragile only apply 1 stack instead of 1-2.
- Number of targets healed by Meal reduced from all allies to 3 of the least HP percentage.
- Meal now triggers if the target has 6+ unique status ailments instead of just when the target is staggered.
- Alertness gives the owner 1 Power for every 3 unique status ailments on the target (capped to 2) instead of reducing target's dice power by 1 unconditionally on clash.
- Alertness now applies 1 of either Disarm, Bind, or Fragile on clash win (capped to 2 per status per target per Scene) instead of 1 Bind and Fragile at a 50% chance.

Update: 12 Sep, 2024 @ 7:29pm

- Dark Flame Burn infliction increased from 1-2 to 2-3.
- Dark Flame no longer deals Stagger damage equal to half the Burn at the end of the Scene, instead it doubles physical damage taken from Burn.
- Dark Flame's Abnormality page effect no longer consumes Burn to gain Strength, and instead deals Stagger damage equal to Burn for all units should any unit die (including the owner).
- Role of the Wolf Fragile infliction increased from 1-2 per hit to 2 per hit, to be the same as the EN text in vanilla.
- Fixed Frozen debuff from A Kiss not displaying the locked Speed die UI.
- Re-updated logging backend to hopefully fix the string format issue (again).