Crusader Kings III

Crusader Kings III

AGOT Additional Models and Special Buildings
Showing 61-70 of 85 entries
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Update: 7 Oct, 2024 @ 10:30am

Update: 7 Oct, 2024 @ 8:12am

- Hotfix for corrupted upload
- Hookmarket now location of seven gates (for realz this time)

Update: 6 Oct, 2024 @ 4:23pm

- Updated for AGOT RtP update
- Changed Seven Gates of Kings Landing from a duchy building to a special building located in Hookmarket
- This will cause the walls of Kings Landing to disappear in ongoing saves but has freed the mod from another potential cause of issue with other mods
- Updated Daemon's Courtroom in Bloodstone to use the Dragonstone throne from the TV series

Update: 24 Sep, 2024 @ 6:33am

- Update for new AGOT release
- Added compatibility with Colonizable Valyria courtrooms & provinces

Update: 23 Sep, 2024 @ 2:47pm

Update: 17 Sep, 2024 @ 8:06am

- Update to Bloodstone model flow
- Added a 4th tier to Bloodstone to expand the port and add walls to the Dragonhall
- Increased compatibility with other mods by removing model dependency on the vanilla mod holding/special building locator files

Update: 14 Sep, 2024 @ 8:12am

- Fix for mini Bloodstone model that wasn't a change meant to be live yet
- Added Decision for Feudal Lords who take control of the Stepstones to change the holdings from Pirate to Feudal

Update: 14 Sep, 2024 @ 4:37am

- Updated province history files for King's Landing construction in early bookmarks
- Changed requirements for building of Bloodstone Special Buildings so you can still be a pirate and construct

Update: 13 Sep, 2024 @ 12:34pm

- Hotfix to correct mod conflict

Update: 13 Sep, 2024 @ 6:42am

- Fixed issue with throne artifact slot being in the incorrect position in the Bloodstone Dragonhall