Rivals of Aether

Rivals of Aether

Scream Tail
Showing 1-4 of 4 entries
Update: 15 Sep, 2024 @ 8:13am

V1.3

UTilt:
- Startup frames 8 -> 9

Dash attack:
- Hitbox is now a little smaller (covers the back of Scream Tail's body less)

Nair:
- Startup frames 5 -> 6
- Landing lag 4 -> 5
- Damage 6 -> 5
- Damage W/ Protosynthesis 9 -> 8
- Knockback scaling 0.6 -> 0.5
- Knockback scaling W/ Protosynthesis 0.7 -> 0.6
- Weak hitbox active frames 18 -> 16
- Weak hitbox hitstun multiplier 1 -> 0.8

Fair:
- Startup frames 10 -> 11
- Landing lag 6 -> 8
- Knockback scaling 0.4 -> 0.3
= Launch angle 40 -> 45
- Endlag 12 -> 13

Bair:
- Startup frames 11 -> 12
- Landing lag 7 -> 9

Dair:
- Startup frames 6 -> 7
- Landing lag 5 -> 7

NSpecial:
- Hitbox no longer destroys projectiles

DSpecial:
+ Base Knockback 10 -> 11

Other:
= Adjusted Shiny skin to be more accurate
= Added The Last Resort compatibility

Update: 13 Sep, 2024 @ 9:42am

V1.2

FSpecial:
+ Endlag on whiff 15 -> 12 (not accounting for whifflag)
- Move cooldown on hit 5 -> 9 (cooldown on whiff unchanged) (should prevent move from comboing into itself while still being comboable into other moves)
= Fixed misplaced aerial sprite offset

Grounded USpecial:
+ Move duration 48 -> 32 (should make it safer to set sun)

Aerial USpecial:
= Move now uses custom hurtbox instead of default one

DSpecial:
= Added alternate sound effect if taunt is held when using Rest

Jab:
= Jab 2 launch angle 50 -> 65 (may allow it to act as a combo starter)

UStrong:
= Now uses big hit effect when Protosynthesis is active

Fair
+ Hitbox now reaches a little lower (animation slightly adjusted to reflect this)

Bair:
= Now uses big hit effect when Protosynthesis is active

Other:
+ Added Abyss runes (What do they do? Why not find out yourself?)
= Wavelanding now silences jump sfx (playing the jump sfx, airdodge sfx and waveland sfx all at the same time while wavedashing was kinda annoying)
= Skin numbers are now displayed on CSS
= Swapped order of Gouging Fire and Raging Bolt skins to match Pokedex order
= Added Miiverse compatibility

Update: 3 Sep, 2024 @ 11:50am

v1.1

USpecial:
= Added new aerial USpecial, Flamethrower (Details on updated Workshop page)
= Changed sunlight sprite

FSpecial:
+ Endlag 15 -> 10 on hit (endlag on whiff unchanged)

Fair:
= Hitpause scaling 3 -> 4
= Protosynthesis hitpause scaling 5 -> 6

Bair:
= Base hitpause 6 -> 8
= protosynthesis hitpause scaling 7 -> 8

NSpecial:
= Slightly changed visual effect on held version

Other:
= Slightly changed pratfall animation
= Edited info pages to account for original USpecial only being usable while grounded

Update: 31 Aug, 2024 @ 10:17am

v1.0