DayZ
Mounts & Sights
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Update: 3 Jun @ 8:50am

0.0.9

- Fix: SpecterDR 6x reticle snap when running M&S alongside sGunplay mod.
- Fix: SpecterDR 6x displaying the reticle outside of ADS in rare circumstances.


Notes:

- As expected for DayZ version 1.28, parts of the weapons in front of the full screen / 2D optics have been cleared.
- Attaching the new Marksman Scope (MK4Optic) on the mounts has not been added in this update due to the same vanilla issue described in the following DayZ feedback tracker entry: https://feedback.bistudio.com/T182544. If this issue affects you as well, consider leaving a comment or just subscribing to the feedback entry to help bring more attention to it.

Update: 3 Jun @ 8:44am

Update: 5 May @ 5:34am

0.0.8-hotfix-1

- Fix: Persisted SpecterDR 6x in version 0.0.7 stuck on 1.5x mode in 0.0.8.

Update: 5 May @ 2:47am

0.0.8

- Added: New actions for SpecterDR 6x.
- Changed: Persistence implemented for OKP-77, MRDS Mount, and SpecterDR 6x actions.
- Fixed: Exploit occurring when the mod is used alongside "no weapon lift" mods.

Note: Mod installation, uninstallation, or updates do not require wiping the server, even with the persistence changes in this update.

Update: 1 Feb @ 1:38am

0.0.7

- Added: Forward compatibility with DayZ 1.27.
- Optimized: Mod size reduced from ~50MB to ~40MB.
- Changed: The last used aiming mode (iron sights vs optics) for a given weapon would be restored after switching away from it and back. This became a vanilla feature in DayZ 1.27. Nevertheless, the modded version of this feature is still active when running the mod on 1.26.
- Tweaked: Reduced the glare on the OKP-77 glass.
- Fixed: Universal Rail Mount and Pilad disappearing in third person perspective when aiming down sights.
- Fixed: Missing IK animations for the Universal Pistol Mount and OKP-77.

Beyond the updates stated above, minor tweaks were applied to improve the overall quality.

Update: 15 Jan @ 3:52am

0.0.6

- Added: Universal Pistol Mount (class names: https://pastebin.com/raw/RW63faUS).
- Optimized: some replicated 3d models that became redundant with this update were removed, making the mod occupy less storage space (~50MB) despite the addition of the Universal Pistol Mount.
- Fixed: the distance from the camera to the Magnifier when ADS was slightly different depending on which sight device was being magnified.

Beyond the updates stated above, minor tweaks were applied to improve the overall quality. Also, some underling interfaces and implementations were refactored to improve maintainability.

Update: 21 Nov, 2024 @ 6:07am

0.0.5

- Added: OKP-77 sight (class names: http://pastebin.com/raw/3s0KC2Qg).
- Tweaked: Minor visual changes were applied to the SpecterDR 1.5-6x (gameplay is unaffected).
- Tweaked: Now the MRDS mount is positioned closer to the magnifier.
- Tweaked: Mounts no longer obstruct the view when transitioning from backup sights to full-screen scopes and vice versa.
- Fixed: Some parts of the sights were improperly hidden when attached to the magnifier.
- Fixed: The incorrect positioning of the NV-PSV4 when attached to the universal rail.

Update: 16 Oct, 2024 @ 10:44am

0.0.4

- Changed: Texts throughout the mod to make them more objective.
- Changed: Simplified Chinese localization (contribution by Alpace).
- Fixed: NV-PVS4 (StarlightOptic) ADS.
- Fixed: Mounts persistence (more).

Update: 18 Sep, 2024 @ 5:30am

0.0.3

- Added: "eye box" to the Specter6x.
- Tweaked: Specter6x Stadia lines and BDU on the reticle.
- Tweaked: Increased clarity for EXPS and Magnifier.
- Changed: Russian localization (contribution by akula692009).

Update: 11 Sep, 2024 @ 3:43am

0.0.2

- Changed: The Terra 3d model (the vanilla Hunting Scope model) for the Akol_RailHuntingScope type was replaced with a Mark 3HD scope 3d model.
- Added: The Akol_RailHuntingScopeExp type, which mirrors the previous Akol_RailHuntingScope with the vanilla model (Terra). This type is intended for testing purposes only and is not recommended for regular use.

Note: These changes were made due to an issue with rendering the proper LOD of the previous Akol_RailHuntingScope model (Terra, the Hunting Scope model). It is worth mentioning that both optics have similar characteristics (zoom levels, reticle, etc) and handle identically in the game, ensuring no disadvantage to players.