Timberborn

Timberborn

Automation
Showing 11-20 of 22 entries
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Update: 20 May @ 11:57pm

v2.2.0
  • [Feature] Highlight the conditions that are being evaluated to "true" with green color.
  • [Feature] New scriptable components `Workplace`. Now, the number of workers in the workshop can be changed from the script.
  • [Change] Don't select the text when switching to the script input field.
  • [Fix] Chained building tool doesn't show the blocked completion icon.

Update: 16 May @ 4:38pm

v2.1.1 (16 May 2025):
  • [Feature] Add settings to control how to show the rules on the building's panel.
  • [Feature] Add new scripting component `FlowControl` to allow scripting the water flow on sluices and badwater domes.
  • [Feature] The dynamite drilldown templates are now scripted. Such rules can be created and edited via the rules' editor.
  • [Feature] New template tool to pause construction site when its progress reaches 100%.
  • [Feature] The "Open water regulator" template can now be applied to the sluices as well.
  • [Change] The rule editor now only allows inventory signals that are valid for the current building state: there must be a recipe or a storage good selected.
  • [Change] Various improvements to better check and show the script arguments values.

Update: 12 May @ 11:08pm

v2.1.0
  • [Feature] Buildings can now emit their state as global signals to be consumed by other buildings.
  • [Feature] New scriptable components `Prioritizable` and `Constructable`.
  • [Feature] New template tool that allows to prioritize by haulers a newly constructed building.
  • [Feature] New template tool to sync floodgate heights.
  • [Feature] New template tool to emit stream gauge state as signals.
  • [Fix #71] Incorrect Good ID in inventory signals causes crash with scripting.

Update: 10 Apr @ 10:16pm

v2.0.6
  • [Fix] Copy rules tool crashes when attempted to be used.

Update: 10 Apr @ 8:00pm

v2.0.5
  • [Change] Support Timberborn `0.7.3.1`.
  • [Fix] Dynamite drilldown could crash when getting close to the map bottom.

Update: 9 Apr @ 1:41am

v2.0.4
  • [Change] Support Timberborn `0.7.2.0`.
  • [Feature] Allow editing the rules in the game.
  • [Feature] Allow copying rules from one building to another.
  • [Feature] Add scripted conditions and action to compose the rules.
  • [Feature] Storage emptying is now applicable to the gathering flags!
  • [Fix] U7: Dynamite drilldown action crashes.
  • [Fix] U7: Crashes in the editor mode.
  • [Fix] U7: Improper dynamite drilldown action on the hangovers.
  • [Fix] U7: Construction finished condition could crash on the game load.

Update: 4 Mar @ 1:21am

v1.3.0
  • Add support for Update 7 (0.7.1.2).
  • In Update 6, mod version v1.2.5 will be used.

Update: 21 Dec, 2024 @ 3:40pm

v1.2.5
  • Fix crashes in some edge cases when Choo-Choo mod is installed.

Update: 20 Oct, 2024 @ 9:58pm

v1.2.4
  • [Fix #63] Mod crashes on path checking under undetermined conditions.

Update: 29 Sep, 2024 @ 4:59pm

v1.2.3
  • [Fix] Mod crashes in map editor.