Project Zomboid

Project Zomboid

[B41/B42] Day One (Bandits)
Showing 11-20 of 27 entries
< 1  2  3 >
Update: 26 Oct, 2024 @ 1:15pm

  • fixed day one repeating after some days
  • gas masks will work against gas bombs if worn by player or npc
  • added military special ops with gas masks
  • added police SWAT

Update: 24 Oct, 2024 @ 3:09pm

mod completely revamped

  • multiplayer should work better (will see :) )
  • quitting and reloading will not restart the scenario
  • bombings more spread
  • more hostiles: inmates, bandits, hostital psychopaths
  • more friendlies: fireman

Update: 5 Oct, 2024 @ 2:39pm

  • minor fixes

Update: 2 Oct, 2024 @ 1:28pm

  • gas bombs
  • car alarms only if engine is off
  • tv broadcast restored

Update: 30 Sep, 2024 @ 2:37pm

  • removed looped vehicles spawning
  • reduced slighly the number of starting civilians

Update: 29 Sep, 2024 @ 2:21am

just some fixes

Update: 28 Sep, 2024 @ 12:46pm

  • Civilians spawning reworked - their number and location adjusts automatically with uniform distribution
  • Bomb FX
  • TV EBS

Update: 19 Sep, 2024 @ 3:51pm

  • just one more ...

Update: 18 Sep, 2024 @ 11:57am

  • light blasts

Update: 17 Sep, 2024 @ 11:54pm

  • Warthog fix