Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Dignity, The Oppressor [VERSION 2.2.0] (YOMI CHROMATISM)
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Update: 27 Jun @ 11:04am

ver. 2.2.0 - The All-Encompassing Electric

New Move: ALL-ENCOMPASS
- Level 3 Cinematic Super
- Only available in combos as a strong combo-ender.

POLARIZE:
- Now only usable if Dignity has at least one imbued charge and the opponent has at least 5 charges.
- Now uses conductivity charges while active (2.5 charges per second)
- Now disables upon reaching 0 charges.
- No longer self-inflicts JUMPSTART when parried during POLARIZE being active.

JUMPSTART:
- Now properly self-inflicts JUMPSTART when parried with the toggle active.
- Block Chip Damage Modifier reduced.
- Block Pushback Modifier reduced.

Other:
- Limit Boost Strength Meter now shows duration until the boost gets stronger.
- Several particle effects have been updated.

Update: 10 Jun @ 3:01pm

v2.1.0 - Electrofix

Sprite Change:
- Dignity now uses her actual wall slam animation, as before it was the default one used by Ninja.

JUMPSTART:
- Charges can no longer be applied to the opponent via hitting certain projectiles.
- Minimum time between explosions reduced (5f >> 4f)
- Explosion DI increased (0.5 >> 0.7)
- Explosion SDI decreased (0.5 >> 0.2)
- Explosion Hitstop decreased slightly.
- Explosions now wallslam and ground bounce.
- Conductivity chains should now be a bit more counterable using DI, and longer chains will now be slightly shorter.

IMBUE BOOST:
- Minimum damage increased (150 >> 200)

Update: 3 May @ 9:19am

Version 2.0 + Codex Support

Every single thing got reworked from the ground up. The changes are too numerous to list.
Try her out. Soak those new boots in the blood of your enemies.

And let me know of any underlying bugs- I tried my best to iron them out before release, but I'm not perfect..

Update: 15 Oct, 2024 @ 12:11pm

v1.2 - MAJOR Balance Patch

- Increased Dignity's Damage Taken Modifier to x1.2
- Added tooltips to all meters.

- Conductivity
- No longer gained during character intros.
- Conductivity now has a meter which indicates when Dignity or her opponent is electrocuted.
- Conductivity can no longer be gained from attacks while airborne.
- Conductivity DoT hit bonus decrased (200 > 160)
- Conductivity DoT now grants +2f when hitting opponents.

- All Attacks
- Minimum Damage set to 0
- i made a horrible, horrible mistake.

- Sharpshot
- Sweetspots damage nerfed
- Knockback, DI, and SDI Increased
- Hitstun Decreased on Grounded Sweetspot
- Chip Damage Modifier nerfed.
- To cull sweetspot chains, which lead to incredibly harsh combos.

- Flurry Retrigger
- Reworked, is now a 7f aerial triple-kick that still counters Throw.

- AMBUSH BREAKER
- Boosted parry damage nerfed (by ~33%)

- Retreat
- Backwards momentum nerfed, again.

- Hustle
- Rewards frame pushed back (30f > 35f)
- No longer grants Limit Boost
- Conductivity bonus halved
- I plan on fully reworking Hustle in the next update to actually be fair and balanced. Trust me.

A much-needed patch to actually make Dignity mostly balanced finally.
Also a good way to warm up before getting to work on the next chroma, Dynamo.

Bonus Notes:
Thanks to some members from the Bracketeering server for helping me balance Dignity and realize how royally I messed up in some areas.
Most notably Nova and Leftie for their inputs on Dignity's balance.

Update: 16 Sep, 2024 @ 4:26pm

v1.1 - Minor Balance Patch

- Increased Dignity's Damage Taken Modifier
- Decreased Dignity's DI Modifier
- Both of these changes were made in response to how often she would win Neutral over her opponents.

- Conductivity
- Conductivity DoT for all "electric" attacks has been halved.
- I feel as though Conductivity as a whole is a mechanic that needs further explanation in a future patch to make it more clear to the player what exactly is happening, and to avoid frustration.

- Flurry Retrigger + FINAL FLURRY
- No longer disable collision
- Flurry Retrigger will be reworked in a future patch, as I feel as though it absolutely shouldn't counter everything that easily with little punishability. It was only intended to counter Throw initially, but now I realize that, by design, it ends up being a very annoying move.

- Refraction
- Active Frames reduced (5 -> 2)

- Lightningclap
- Now ignores Super Armor

- AMBUSH BREAKER
- Speed cap increased (65 -> 95)
- This also, as a result, increases AMBUSH BREAKER's max damage output significantly, as it does more damage the faster horizontally you move. :)

- Retreat
- IASA nerfed (25 -> 28)
- Backwards momentum nerfed
- Retreat wasn't a very well thought out move, as it goes against Dignity's entire ideology of being a character that never stops going forwards.
- This being said, I don't feel the need to outright remove it at the moment. I have some plans on nerfing it further in the future though.

More changes will be made to Dignity in the future, however there were some criticisms regarding her balance that I felt needed to be addressed.

Bonus Notes:
Although I don't respond to comments, I do read every single one, so don't feel hesitant to leave any necessary feedback.
In response to a recent (at the time of this patch) comment, Dignity was actually heavily inspired by Android who, at the time, was a character I hated for some reason, haha.

Update: 11 Sep, 2024 @ 4:05pm

v1.0 - DIGNITY, The Oppressor
- Dignity.
- Dignity!!