Rivals of Aether

Rivals of Aether

Literally SMB2 Mario
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Update: 20 Sep, 2024 @ 6:49pm

v1.3 - run

-Special can now be used as a run button

Update: 19 Sep, 2024 @ 12:04am

v1.2 - oops forgot to fix this so another patch 5 seconds later

-Mario now stops grabbing objects when he dies

Update: 19 Sep, 2024 @ 12:00am

v1.1 - Fixes and Outskirts Invasion compat

-Throw knockback and hitstun now scale with damage
-Added enemy grabbing compatability for Outskirts Invasion
-Mario no longer changes to his jump sprite when airborne without jumping (more accurate to SMB2)

=FIXES=
-I-Frames no longer tick down during hitpause (also stops mario from turning invisible during hitpause)
-Mario now needs to be airborne to stand on players/enemies (prevents him snapping upward from the ground)
-Grabbed players and enemies can no longer be stood on for 10 frames after being thrown
-Grab Y offset now snaps to the proper value if grab is interrupted
-Mario can no longer throw in hitstun

Update: 17 Sep, 2024 @ 8:26pm

v1.0