Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Gebura - The Red Mist Update
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Update: 15 Jan @ 6:38pm

• Minor changes to Beatdown's sprite

Update: 14 Jan @ 4:39pm

• Made all the changes necessary to not require unsubscribing to the old mod anymore.

Update: 9 Jan @ 11:10pm

+ Fixed an upload error.

Update: 9 Jan @ 10:54pm

+ Fixed an upload error.

Update: 9 Jan @ 10:44pm

- Reversal to version 0.9.1 where the block update things were first added.

Update: 9 Jan @ 10:36pm

+ Fixed an upload error.

Update: 9 Jan @ 10:24pm

• Minor sprite change for Beatdown's stomp.

• Fixed a bug with GSV aerial's positioning and tweaked it's damage values to be less underwhelming on combos.

• GSV's grounded version has also had it's damage tweaked to better work on high combo counts.

+ Added a proper aerial version of Beatdown.

• Fixed a bug with beatdown's movement where it would travel half the distance after it's first hit.

Update: 31 Dec, 2024 @ 5:57pm

+ Changed all attacks to have proper block-update related properties, like plus and minus frames.

• Removed Retaliate's ability to teleport in all directions. It now teleports you a shorter amount (slightly less than a regular dodge), to either the left or right. It's recovery time is now significantly faster (54f -> 30f)

• Tweaked EGO and Super meter cost for EGO attacks. All of them, except Upstanding Slash, now no longer cost a super bar. Though they still require you to have one. Their damage was updated to reflect these changes

+ EGO Leveling follow-up strike now recovers a bit of EGO.

• Upstanding slash now deals less knockback during a combo, and sends the opponent slightly further up, making it a more useful tool for chains.

• Onrush no longer beats Burst. (Active frames 16 -> 11)

+ Added a new attack called Beatdown. It's a simple guardbreak with 13 (not 10, as the game suggests) frames of windup, that works similarly to Cowboy's Stinger. It'll work different if you're standing next to an opponent that's knocked down, performing instead a stomp attack, that hits on the ground. Works on air and grounded.

+ Greater Split: Vertical now works in the air. It also has a different animation, and deals less knockback than the grounded version (34kb -> 20), for aesthetic purposes.

+ Kali now has a block. It works like a standard block, though she doesn't have a pushblock (instead she gets focus spirit). I was and still am a bit iffy about giving her a block, since it changes a lot how the character plays. I see the original idea of the mod being a character that only goes on the offensive, given how all of her defensive options were still offensive in some form. Depending on feedback, I may or may not change how her block works, or remove it altogether.

• The background EGO lines now have a fade-in effect, making them feel more natural. Their speed and length was also adjusted.

• Minor texture change to the Greater Split: Vertical Button.

• The music from Manifest EGO is now finally fixed. I changed how it worked a bit, making it very similar to how Carmen has it implemented. You can pause, or play the music at any point after manifesting, and it'll no longer play during replays. By default, it'll play once you manifest ego and pick a song. Pausing or unpausing it will have no effect until you do.

• Levelling slash speed changed from 12f -> 11f

+ Manifest EGO now makes Kali deal more damage the lower her HP is:
50% hp (+20%dmg -> +20%dmg) (unchanged)
25% hp (+20%dmg -> +35%dmg)
10% hp (+20%dmg -> +50%dmg)

• Manifest EGO now multiplies the opponent's damage taken multiplier rather than replace it. So characters like Mutant will take 20% more damage from her attacks after manifesting, on top of their default +10% overall damage taken.

• Fixed a visual and audio glitch with Greater Split: Vertical.

+ Overspeed and Walk now no longer activate projectile invincibility on frame 0. Instead, they activate 2 frames after, if Kali has initiative.

+ This mod now has a proper import folder, meaning the character should load nearly instantly. Yippiee!

Update: 31 Dec, 2024 @ 5:42pm

Test run. Ignore this one.

Update: 9 Dec, 2024 @ 12:07pm

- Removed most of the song options. Unfortunately, they made the character too slow to load :c

● Tweaked all moves that gave Kali I-frames, in order to make the character more punishable.

● Fixed a bug with Greater Split: Vertical where no sound would play during the full screen animation.

● Fixed a bug with Greater Split vertical where the character would slide in some scenarios where "flip" was toggled on.

● Changed most of the move names to reference Library of Ruina attacks.