XCOM 2
Allies Unknown Redux Species: Argonians
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Update: 25 Jun @ 11:24am

Big cosmetic updates. I've updated the argonian heads so there's no longer a color mismatch between them and the arms. Due to this, I could drop the invisible heads+helmets combo and have the argonians generate with their proper feathers. Have fun giving your lizards actual helmets now!

Update: 3 Apr @ 10:09am

Updated the localization handling to (hopefully) avoid wrong description amounts.

Update: 2 Feb @ 11:09am

Now the AltArgonians' regen will properly stop if the unit is bleeding out.

Update: 17 Jan @ 10:12am

Released the Alternate Argonian--a new ability set to bring the argonians closer to their original Skyrim lore. You can enable the Alternate Argonians to spawn instead of the originally released ones through a config flag in XComAUArgonians.ini.
If you like the argonians as-is, this update will in no way affect your game (though it is a special tool that will come up later ;) )

Update: 12 Dec, 2024 @ 7:38am

Added a confirm ability sound to the Histskin ability, as well as giving it a Speech Cue. I also implemented the same bugfix to the dragons, making it so that the Argonian heads now show up on human soldier, in case you wanna make faux lizards.

Update: 13 Oct, 2024 @ 12:06pm

Finally the Argonian Poison Resistance no longer displays as a red perk on the HUD.

Thanks to everyone in the discord, especially Iridar, for helping me figure this one out.

Update: 9 Oct, 2024 @ 11:35am

Fixed the gender selector, now you can trans your soldiers' genders without issue!

Update: 9 Oct, 2024 @ 9:43am

Made some changes to their XGCharacterGenerator to ensure they always generate using regular soldier cosmetics, assiciated with the 'Soldier' TemplateName.

Argonians now generate with only 10 mobility, to balance out their incredible survivability.

Update: 5 Oct, 2024 @ 2:04pm

Forgot to write backstories and their encyclopedia entry...

Update: 5 Oct, 2024 @ 1:25pm