DayZ
Expansion Map Markers PVE-PVP
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Update: 9 Nov, 2024 @ 6:39am

### Fixed
- NULL pointer fix for DamageUtilsItemBase
- removed not needed position checks
- fixed client crash with CoT
- NULL pointer fix for DamageUtilsItemBase
- Countdown should not trigger pos checks anymore
- Not showing players on CoT Map

### Removed
VPP Admin Support (for now)

Update: 5 Nov, 2024 @ 6:10am

I apologize for all the issues that have occurred. Sometimes, when testing alone, it can be challenging to reproduce certain problems.

I have now identified the cause of lags it is the: "ItemsToCreateDynamicZones" feature.
Also i had to remove everything related to the Damage Calculation for Vehicles. This means following features wont be usable anymore:

EnableVehicleDamageinPvP;
EnableVehicleDamageinPvE;
EnableVehicleContactDamageinPvE;
EnableVehicleContactDamageinPVP;
AllowAIToDoDamageToVehicles;
OverwriteExpansionVehicleSettings;

These features performs time-based item checks, which leads to lag when there is a high entity count.

Also fixed:
TerritoryFlag NullPointer issue on UnregisterPvPZone for it.

Additionally, you may have noticed that the key bindings are missing. This happened because I reinstalled Windows and forgot to re-enable the permission to pack XML files into PBO using the Addon Builder.

These features will be disabled and needs a better way to come back.

Thank you for your understanding and patience as i work to resolve all these issues.

Update: 4 Nov, 2024 @ 12:01pm

Update: 4 Nov, 2024 @ 10:39am

Added:
- LBMaster Map Support


Changed:
Notifications do now use ExpansionNotification System.

Update: 3 Nov, 2024 @ 10:41am

(HOTFIX)

Removed:
EnableVehicleContactDamageinPvE
EnableVehicleContactDamageinPVP

These caused Server to freez, under certain conditions! I have to check why and maybe add it back in the future!

Please use Expansion Vehicles Setting for no collision

` "CollisionDamageMinSpeedKmh": 999.0,`




Changed:
Unified Drawing logic into its own class.
No longer need Expansion Navigation as requirement

Update: 3 Nov, 2024 @ 10:35am

Removed:
EnableVehicleContactDamageinPvE
EnableVehicleContactDamageinPVP

These caused Server to freez, under certain conditions! I have to check why and maybe add it back in the future!

Please use Expansion Vehicles Setting for no collision

` "CollisionDamageMinSpeedKmh": 999.0,`




Changed:
Unified Drawing logic into its own class.
No longer need Expansion Navigation as requirement

Update: 2 Nov, 2024 @ 3:41pm

New settings being added:

- EnablePvPZoneCreationWhileLockpickingVehicle
- EnableLockpickingBroadcast
- LockpickingBroadcastRadius

(This does require Expansion-Vehicle Mod)


Changes to isPvPZone:

New values that can be used for isPvPZone:

- "isPvPZone": 0 — **PVE Zone**
- "isPvPZone": 1 — **PVP Zone**
- "isPvPZone": 2 — **Visual Zone Only**

Fixes:
Fixed issue with forcing first person even if:
ThirdPersonOnlyDriverAndCoDriver
ForceFirstPersonInVehicle

was set to 0 and in vehilce player did get forced in first person in exit state.

Update: 1 Nov, 2024 @ 11:37am

---

Wikipedia has also been Updated.

**Added**

- `AllowAIToDoDamageToVehicles`: AI can now inflict damage on vehicles or not.

- `EnableTerritoryFlagPvPZones`: Bases with lowered flags will create PvP zones; raising the flag removes the PvP zone. Can be ENabled or Disabled.

- `TerritoryFlagPvPZoneCheckInterval`: Defines the interval for PvP zone checks around flag territories.

- `TerritoryFlagPvPRadius`: Sets the radius for PvP zones around flag territories.

- **PvE Zones within PvP Zones**: PvE zones can now exist within PvP areas if `ispvpzone:0` is specified. And also PvPEverywhere can now be used with PvE Zones only.

- `OverwriteExpansionVehicleSettings`: Allows custom vehicle settings. (See wiki for details.)

**Changed**

- **AI Damage to Items**: AI items now always deal damage unconditionally.
- **Renamed Settings**:
- `ExpansionGroupsFriendlyFire` → `DisableExpansionGroupsFriendlyFire`
- `ExpansionGroupsFriendlyFireItemDamage` → `DisableExpansionGroupsFriendlyFireItemDamage`
- **New Behavior**:
- `0` = Allows Friendly Fire
- `1` = Disables Friendly Fire

**Fixed**

- **First-Person Glitch**: Fixed issue causing players to be forced into first-person view when exiting a Zone and is in Exit state under certain conditions.

---

Update: 26 Oct, 2024 @ 6:32am

added:
EnableVehicleDamageinPvE
EnableVehicleDamageinPvP
EnableVehicleContactDamageinPvE
EnableVehicleContactDamageinPVP

All values are set to 0 by default. Can also be reloaded while Server is running.

no need itembase rule for car protection anymore

If Expansion-Vehjicles is used you must set DisableVehicleDamage there to 0 otherwise Expansion will take over the logic.


Video Guide:
https://www.youtube.com/watch?v=HNatTgXfffw

Update: 23 Oct, 2024 @ 5:22am

```json
"ExpansionGroupsFriendlyFire": 0,
"ExpansionGroupsFriendlyFireItemDamage": 0,
```


`ExpansionGroupsFriendlyFire`: 0 = Blocks Friendly Fire Damage on GroupMembers
`ExpansionGroupsFriendlyFire`: 1 = Allow Friendly Fire Damage on GroupMembers

`ExpansionGroupsFriendlyFireItemDamage`: 0 = BlocksFriendly Fire Damage on GroupMembers Items
`ExpansionGroupsFriendlyFireItemDamage`: 1 = Allow Friendly Fire Damage on GroupMembers Items
> Can be reloaded while Server is running and also only applies if you are using Expansion Groups, will not support any other Party mods.