Rivals of Aether

Rivals of Aether

Mr. System
Showing 1-8 of 8 entries
Update: 12 Dec, 2024 @ 1:02am

v1.5 - Kirby fix
+ FAir comes out 2 frames faster and ends 2 frames faster.
+ Landing lag on FAir reduced by 5 frames.

~ System now uses the correct pre-set Ranger copy ability instead of using Water. (leftover line from SpongeBob)

Update: 13 Oct, 2024 @ 5:44pm

v1.4 - ZAPPA nerfs and cleaning up
~ Parrying NSpecial (both versions) no longer cause the hitbox timer to be infinite, breaking Fireball usage.
~ Gy-Ro-Mite Pillar no longer bugs out and swaps to Ro State if the Pillar falls offstage.
~ BAir and UTilt have their visuals changed to match the hitboxes better

''This move was too on brand with the characters 'Nintendo Hard' design choices, these nerfs will make it much better to deal with while still providing System with his power fantasy if he uses it right.''
+ FSpecial stops all momentum on the ground to help with aiming and control.
- FSpecial aiming times have been reduced:
Normal (40 from 60).
Boosted time difference has been removed.
- FSpecial Boost aim speed has been slightly reduced.
- FSpecial has less BKB (6 from 7).
- FSpecial boost has less BKB (7 from 8).
- FSpecial has 4 more frames of startup (27 from 23).
- FSpecial has extended parry stun.
- FSpecial has 2 more frames of endlag (33 from 31).
- FSpecial hitbox size has been shrunk down (45 from 60).
~ FSpecial Boost telegraph now triggers if you overlap it at anytime during the attack.

- Fireball has 4 more frames of startup (14 from 10).
- Fireball throw has 1 extra frame of active (9 from 8).
- Fireball throw has more endlag (11 from 10).
~ Fireballs shouldn't have a "fireballsfx" error anymore (Thanks Bar).

+ DTilt Tipper has higher priority.
+ DTilt Sour has more KBG (.6 from .3).
~ Dtilt Tipper sends farther out (361 from 90).

- FTilt Tipper has been weakened.
BKB (7 from 9).
KBG (0.8 from .9).

EXPERIMENTAL: Ro's Speed buff lasts until System gets hit once, likely to revert if this becomes a problem.

- Bair 1 and 3 has 1 less active frame to match the animation.
~ Bair 1 and 3 have shape 2 hitboxes now.

~ DStrong's hitboxes have been reworked to match the animation.

Update: 13 Oct, 2024 @ 1:23am

Revert back to v1.3

Update: 13 Oct, 2024 @ 1:14am

Quick revert to v1.1 for finding a bugfix on his fireballs

Update: 12 Oct, 2024 @ 2:51pm

v1.3 hotfix
~ UStrong amber alarm should fully be gone.

Update: 12 Oct, 2024 @ 2:23pm

v1.2 - Small Day 1 Patch
~ Shooting with Side Special should always come out at the same time now.
~ FTilt and DTilt have added Tipper squares in a different color.

+ DTilt has a few frames of endlag shaved off (14 from 17).
~ DTilt and FTilt use Shape 2 hitboxes now.

+ UAir 1 has a wider hitbox (40 from 32)
UAir 2 has one less active frame to match the animation.

+ NAir comes out faster (frame 9 from 13).

+ BAir has less landing lag (9 from 11).

+ FAir does more damage (11 from 9).

+ DAttack Zapper does more BKB (7 from 6).

~ FTilt Tipper has a changed angle (54 from 64).
FTilt Tipper has less BKB (9 from 10).

~ FStrong no longer reverse hits.

Pillar swap has more endlag (16 from 13).

~ Zapper sound for guest alts have been retimed to match default.

Update: 12 Oct, 2024 @ 12:18am

v1.1
~ Mr. System no longer summons an amber alert when timing a hit with Up Strong.

Update: 11 Oct, 2024 @ 7:58pm

v1.0