Sid Meier's Civilization: Beyond Earth

Sid Meier's Civilization: Beyond Earth

User Interface Tweaks - Base Game
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Update: 2 Nov, 2015 @ 9:25pm

Update: 2 Nov, 2015 @ 8:38pm

Fixes for the Rising Tide update

Update: 30 Mar, 2015 @ 7:55pm

Fixed a problem with trade routes and DLC version

Update: 13 Mar, 2015 @ 6:57pm

Fixed problems caused in the last mod update

Update: 12 Mar, 2015 @ 8:21pm

  • Fixed for compatibility with the Winter 2015 Update
  • (Removed the auto-renew feature)

Update: 4 Feb, 2015 @ 6:08pm

Improvements
  • While in city view, tiles worked by another city are now highlighted, and when moused over will show which city is working the tile
  • Added an option for displaying colonist work prediction radius
  • Made certain modifications more efficient to hopefully reduce CPU usage by this mod
  • Techs can no longer be accidentally selected in the tech tree while dragging the view
  • Changed the type of highlight used for tiles while in city view
  • When mousing over a city banner, now displays the tiles being worked on by that city, and the yield of all tiles in range (can be turned off from the options file)
  • Added a toggle all check in the diplomacy window for fast turns

Minor Improvements
  • Fixed an issue where there was sometimes not a 1 pixel gap between players in the diplomacy window
  • The city production queue is now visible by default
  • Made the build predictor in the city banner right-aligned so that numbers with 2 or more digits wouldn't overlap the progress bar

Bug Fixes
  • Fixed a big bug that would prevent the opening of the trade route overview after setting up a trade route with one of your outposts
  • Fixed a rare bug related to trade route sorting (super special thanks goes to cestbienmoi)
  • Fixed a rare bug related to orbital units and yield display (super special thanks goes to cestbienmoi)
  • Minor bug related to aircraft not being in a city

Update: 16 Dec, 2014 @ 9:16pm

* Fixed for the Fall update
* Added an options file for people to edit
* Fixed some slight bugs and inconcistancies related to the minimap
* Fixed an inconcistancy introduced in the Fall Update with the new 'previously built' feature
* No longer overwrites the Top Panel, allowing it to be replaced with other mods. However, it also allows it to be clicked on which may cause issues

Update: 14 Nov, 2014 @ 2:43am

- There is now an "Auto-Renew" trade route option that can be turned on when you start a new trade route. It can also be turned off from the Trade Route Overview window. This setting isn't saved between games, so you will have to re-enable it each time you start or load a game.
- Ryenji's More Tech Filters mod has been merged into this mod
- You can now see the Top Panel (that contains your yeilds, and other resource information) during diplomacy discussions with AI
- The minimap now only expands when you click on it, as opposed to when you mouse over it. In addition, there is now a map option to turn the feature off entirely
- There is now a mouse over display while colony units are selected that predictions whether it is possible to build an outpost at a location, and the range of the outpost/colony
- The new sorting options for trade routes will hide the sections they no longer apply to
- Re-arranged the new trade route list so that Stations appear before Outposts, before your own Colonies, before other players' Colonies
- Fast turns should now automatically turn off when you go to war with the other player
- In the City View: the building list is visible by default, and each section is also collapsed by default. Also added an "Auto-Collapse" toggle which will automatically collapse the building list categories when you close the City View.
- The Queue Toggle check box has been moved to near the production buttons for City View image[puu.sh]
- The buy tile highlights have been removed, and a new highlight displaying the maximum work range of the city has been added while in City View
- If you're in Orbital View when your turn ends, the game will now exit from Orbital View automatically

Update: 7 Nov, 2014 @ 6:28pm

- Fix where Miasma that has been cleared is still highlighted
- Changed the highlighted shape used for better clarity
- Added a 'near death by miasma' notification, written by Vice Virtuoso

Update: 7 Nov, 2014 @ 2:01am

- Continued revamp of the city worker management system. Removed almost all icons to remove clutter. This can be turned off entirely by clicking the "simple view" checkbox at the top left of the city view.
- Added a number of additional sort options to the trade route list. Special thanks goes to Cairdazar for this.
- Added a map option that highlights all tiles that contain miasma that are outside of the fog of war. The miasma inside fog of war shouldn't need this (as it glows). This feature is defaulted to ON everytime you start or load a game.
- You can now mouse over the minimap on the top right to enlarge it for a better view. Sorry it looks so bad, but I have no control over its quality. All I can do is stretch the image.
- You can now set 'fast turns' for each player on an individual basis, and you can even do this for aliens. This is done from the diplomacy / relationships tab, by clicking the checkbox next to the civ you want to enable fast turns for. Fast turns simply turn on quick combat and quick movement when it reaches that player's turn.