Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

DEI - Realistic Combat Overhaul
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Update: 9 Dec, 2024 @ 1:32pm

Update: 8 Dec, 2024 @ 9:43pm

Update: 7 Dec, 2024 @ 4:38pm

PATCH NOTES - 12/7/24

- Greater variability in speed and maneuverability between unit weight classes. With a ~35 kg kit of armor causing the wearer to expand approximately twice as much energy, unit speeds should reflect paces that can be maintained over a moderate amount of time.
- Reduced Javelin-class projectile damage across the board. Will review for feedback.
- Reconfigured entity weight class stats to be a bit more in line with the base mod's design goals.
- Increased bracing bonus for deeper formations.
- Erratic unit movements, especially in wide line formations will severely hurt formation cohesion, this should incentivize players to travel in thicker columns or block formations and should combat the cheese where you make your line as wide as possible to envelope single units
- Phalanx and Shieldwall units are highly encouraged to keeping to thicker block formations as the ideal way to maneuver them.
- Greater focus on cavalry's ability to maneuver around the battlefield. Cavalry units carry out maneuvers at a steady canter pace. Cavalry units have a tougher time turning, but entities can break into high-speed gallops to keep pace with formation, charge, and run down routing units.
- Unit fatigue speed penalties seem to be bugged for infantry and disproportionately affect cavalry, so I've reduced them a little bit.
- Infantry and Cavalry charge speed modifiers adjusted. Heavy-tier armored units should no longer be slower than their run speed when charging, but are still not at all ideal for running down routing units. Varied unit types and speeds are the key to victory!

Update: 7 Dec, 2024 @ 4:38pm

Update: 7 Dec, 2024 @ 4:35pm

Update: 22 Oct, 2024 @ 11:56pm

Update: 21 Oct, 2024 @ 2:20am

PATCH NOTES:

- Increased inertia of all unit movements.
- Infantry and Cavalry will accelerate and decelerate more slowly when receiving orders.
- Recalibrated armor value assignments so that more lightly-armored troops are overall more durable, while heavily-armored troops are slightly less durable.
- Fixed an issue where cavalry would slow down while running down routing troops. They should more reliably select and close distance with targets.
- Increased effectiveness of bracing against cavalry charges when having thicker battle lines (8 ranks+).
- Added localization tooltips for "Breaching Power" stat.

Update: 16 Oct, 2024 @ 7:18pm

Update: 16 Oct, 2024 @ 7:04pm

Update: 16 Oct, 2024 @ 10:26am