Garry's Mod

Garry's Mod

ASCEND FROM DARKNESS - An nZombies Rezzurrection Config
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Update: 10 May @ 11:23pm

- Delayed grenadier zombie spawns to round 29

- Improved nav mesh

- Enabled flashlight

Update: 17 Mar @ 6:20am

- Optimized mapscript

- Adjusted zombie spawn distance

- Nav mesh improvements

Update: 14 Mar @ 1:49am

- Corrected zombie populations

- Improved multiplayer easter egg code

- Misc aesthetic / navigation improvements

Update: 12 Mar @ 5:28am

- Adjusted powerup colors

- Increased chance of getting a Gersch device from the mystery box

- Removed molotovs from mystery box

- Improved navigation slightly yet again because this map loves me so much

- Adjusted PAP muzzleflash colors to be closer to Black Ops 1 style

- Fixed collisions on guardrails near the stairs where teleporter 02 is

- Added a few sleeping zombies

Update: 12 Mar @ 3:42am

- Catalog overhaul: removed 2 hit downs in favor of 3 hits to compensate for Moo giving zombies Mike Tyson level combat skill

- Standardized jump and dive height to 170 units

- Aesthetic improvements

Update: 26 Feb @ 9:06am

- More nav mesh / misc improvements

Update: 26 Feb @ 8:31am

- Accidentally replaced mapscript with config data. Fixed now.

Update: 26 Feb @ 2:14am

- Re-done color correction
- Fixed how sounds are played
- More details

Update: 29 Jan @ 3:53pm

Update: 29 Jan @ 9:10am