Squad
Project 44 [SQ 8.2] [MAPS] [Alpha 5]
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Update: 2 Dec, 2024 @ 6:18pm

Baked to 8.2

Update: 27 Nov, 2024 @ 11:46am

Alpha 5 Release

Merged many duplicate textures to use the shipped versions to reduce the size of the mod.
Finished initial ZEUS layers for all maps.
Other improvements.

Next step is fix the water meshes and then we are onto Beta and beyond.

Update: 11 Nov, 2024 @ 6:52am

Finished up the Zeus Template and added in better vehicle navmesh support. This may still need some touchups with navmesh modifiers for roads and etc after using. Also, this requires SquidBots_Zeus plugin for the PublicNavMeshBaker blueprint. Check SDK resources for Zeus information that is pinned.

Cleaned up a few trees collision boxes.

Changed dirt road physicmats from Dirt to GravelDirt.
Changed Physmat for CobbleAsphalt from nothing to Asphault
Added in a vehicle navmesh for Arnhem Zeus.
Removed some duplicate sounds for Artillery and used the base shipped versions.
Added in Zeus layers for maps Ardennes, Ardennes_Snow, Best, and start of Carentan (Carentan only has the layer data complete. Level is just the renamed template.

WSQM_Zeus_Ardennes
WSQM_Zeus_Ardennes_Snow
WSQM_Zeus_Arnhem
WSQM_Zeus_Best
WSQM_Zeus_Carentan
WSQM_Zeus_Colmar
WSQM_Zeus_Colmar_Snow

Update: 26 Oct, 2024 @ 3:06pm

Update: 20 Oct, 2024 @ 10:00am

New testing layers added for various maps

Update: 19 Oct, 2024 @ 8:10pm

Cleaned up most missing textures
Cooked build containing all maps, however, only two maps exist for testing at this time (more to come very soon)
Layers;
WSQM_Arnhem_AAS_v1
WSQM_Stonne_AAS_v1

Update: 17 Oct, 2024 @ 5:11pm

Pre-Alpha - Version 1

Contains just Arnhem map with one testing layer

WSQM_Arnhem_AAS_v1