RimWorld

RimWorld

Exosuit Framework
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Update: 5 Jul @ 8:04am

[Auto-generated text]: Update on 7/5/2025 11:04:37 PM.

Update: 11 Mar @ 7:59pm

[Auto-generated text]: Update on 3/12/2025 10:57:07 AM.

Update: 17 Feb @ 12:23pm

- fixed an un-applied harmony patch.
- marked simple sidearms as Incompatible.

Update: 3 Feb @ 10:00pm

- Exosuits are now non-flammable.
- Fixed the acceptablility of Exosuits, so a Ghoul can no longer be as a pilot.

Update: 10 Jan @ 9:35pm

- fixed out loading ammo count lost after reload save.

note: due to it making some changes on save/load coding, so after this update, your modules will have some durable point loss, but it will only be caused once.

Update: 6 Jan @ 6:33am

- having same mass value with the limit will not causing overload now.
- fix size issue with Big and small mod. the size change should instant react now.
- fix some typo in keyed file.

Update: 22 Dec, 2024 @ 1:11pm

- Fixed compatibility with most of sidearm mods.(simple sidearms, pocket sand, easy sidearms)
- Through render node-based rendering implementation, it is now possible to selectively render specified images under specific conditions.
- Add function to offset weapon rendering position while piloting a frame.
- Integrated code for weapon draw position offset.
- Removed 10% random durability loss (so without suitable armor-piercing weapons, fight against NPC exosuits will become more difficult)

Update: 8 Dec, 2024 @ 4:00am

[Auto-generated text]: Update on 12/8/2024 8:00:42 PM.

Update: 5 Dec, 2024 @ 1:32am

Add support of simple sidearm.

Update: 3 Dec, 2024 @ 12:58am

[Auto-generated text]: Update on 12/3/2024 4:58:35 PM.